NOTE: The current release is for EFT 29351 / SIT 1.10.8854.18454. To download mods for the old version, EFT 29197 / SIT 1.10.8839.30073, download the 2.3 release.
This is a pack of all ported mods for SIT. All credit goes to the original mod creators, these are just modified to work with SIT.
Download the latest release or use the Manager (highly recommended).
Read the description carefully of the mod you are installing and take note of the mod's requirements. For example, do not use SAIN and NoBushESP together, as NoBushESP is already baked into SAIN.
If any mod in the SIT Manager mods section has "Requires extra files" checked, you need to do the following after using the SIT Manager to install mods (using Sit Manager > select a mod > Install
button):
SIT Manager > tools > Install SIT
sit-game/BepInEx/
directory.zip
or .rar
or .7z
)BepInEx
(client files) and user
(server files).
[server directory]/user/mods
. So if the mod archive you downloaded has a folder called user
in it, you know you need to click into user
, click into mods
, and there you should see a folder with the name of the mod, e.g. MoreCheckmarksBackend
. You must copy this folder from the mod archive to [server directory]/user/mods
. Note how the directory structure of the server folder and the mod archive usually matches (user/mods/[mod name]
)BepInEx
folder in your downloaded mod archive, you know there may be client mod files to copy over. First, in the mod archive, click into BepInEx/plugins
. If there is only a .dll
file, you do not need to do anything else here. Do not copy any .dll
files from a mod archive to BepInEx/plugins
!! However, if there are other files, you will need those. Copy all of those files/folders (again, make sure you do NOT copy the .dll
file), then navigate to [SIT offline install directory]/BepInEx/plugins
and paste them there. Viola! Client mod files have been installedDue to recent updates to the AKI Server, server mods will not load correctly unless you make a simple modification:
server/user/mods
package.json
, open it up in your text editor"akiVersion"
, you will need to change the version to 3.8.0
Once you start the game open the "LogOutput.log" file in \BepInEx\ and make sure all the plugins have loaded without errors.
Open a pull request with the source code for the mod modified to work with SIT. Make sure that the original license for the mod allows you to redistribute the mod with modifications, and always include said license in the project folder.
Update the MasterList.json in your pull request so that the Manager can automatically detect and install the mods, otherwise your PR will be denied.
All credits go to the original authors. These are just ports to make the mods work with SIT. If you don't want your mod here, please bring it up in the Discord.