Unreal-Virginia-Tech
This project is not actively worked on but updates to this project is appreciated.
The purpose of this project was for us to learn how to use Unreal Engine to be able to work on much larger projects in the future. The idea was to make components of a game taking place at the team could relate to.
Latest Showcase Video
Project Style Guide
Adding a new Unreal project to this project
1) Move your unreal project into this repository.
2) Prior to upload, copy the '.gitignore' file in the 'TestProject' into the your new Unreal Project.
Journal
- 2019.05.21 Created repository, added initial base project, added .gitignore for Unreal Projects Showcase
- 2019.05.26 Added Initial block out of Pritchard's First Floor Showcase
- 2019.06.06 Imported Phase Character from Unreal marketplace
- 2019.06.08 Added Git Large File Storage for large files Showcase
- 2019.06.08 Imported Glass Material form Unreal marketplace
- 2019.06.10 Imported Pritchard Hall Room 1051 from Google Sketchup, removed Git Large File Storage tracking on .umap files Showcase
- 2019.06.17 Created Game Info Instance, Created Info Class to track user player information and created game, Created thumbnails for players and Maps
- 2019.06.29 Main Menu work in progress
- 2019.07.02 Completed Main Menu UI blueprint
- 2019.07.29 Blueprint Multiplayer: Find a Match Design | 10, Blueprint Multiplayer: Options Graph | 09, Options Menu Design, Host Menu Graph, Host Menu Design
- 2019.07.29 Menus & Menu Logic
- 2019.08.02 Teleportation Pads Showcase
- 2020.03.16 Updated to new Unreal Engine & Renamed project to VirtualUniversity
- 2020.03.18 Added SteamOnlineSubsystem plugin, Find a Match Graph | 11 completed, Options Graph | 09 completed Showcase
- 2020.03.20 Blueprint Multiplayer: Player Card Setup | 16, Blueprint Multiplayer: Lobby Game Mode | 15, Lobby Menu Graph | 14, Lobby Menu Design | 13, Lobby Player Controller | 12
Unreal Engine Shortcuts
Useful In-Game Commands
When you are running the game, there are a multitude of console commands you can use in the console inside the game. The console can be summoned by pressing the ~ (tilde) or Tab keys. Some of the most useful commands are listed below.
- EXIT/QUIT
- DISCONNECT
- OPEN [MapURL]
- TRAVEL [MapURL]
- VIEWMODE [Mode]
Unreal Engine Academy
Unreal Engine Youtube Tutorial Playlists
Other Video Tutorials
Git Tools
References
Main Tutorials