Closed senikovski closed 3 years ago
Hi,
Can you try to set the Stereo Mode to multi pass ? It seems to fix this issue (according to another user : https://github.com/stereolabs/zed-unity/issues/182#issuecomment-845748502).
Best regards, Benjamin Vallon
Thank you so much! The issue was resolved by the latest XR compatibility branch merger.
Another short question: Is it possible to change the surroundings around the passthrough frame, for example from black to the unity skybox?
Thanks!
Hi,
If you add theses lines :
finalLeftEye.clearFlags = CameraClearFlags.Skybox;
finalRightEye.clearFlags = CameraClearFlags.Skybox;
at this location, it should do the trick.
Best regards, Benjamin Vallon
Amazing thanks so much!
Hi!
When I rotate my head with the HMD on, the picture frames in AR passthrough seem to rotate away from me way too fast. For example, when I rotate my head 45 degrees to the left the frames rotate way out of my FOV.
I use Oculus Rift with Zed M, SDK 3.5 with Unity 2021.1.13.
Thanks!