stereolabs / zed-unity

ZED SDK Unity plugin
https://www.stereolabs.com/documentation/guides/using-zed-with-unity/introduction.html
MIT License
243 stars 57 forks source link
3d-reconstruction computer-vision csharp depth-camera human-pose-estimation machine-learning motion-capture point-cloud stereo-vision stereolabs unity unity3d vr zed zed-camera zed2

ZED Unity Plugin

This package brings the features of the ZED cameras into Unity. It comes with prefabs to make adding advanced features to your project as simple as drag-and-drop, helper scripts to simplify custom integration, and numerous examples to see your camera in action and learn how it works.


Overview

Body Tracking AR/MR Point Cloud
bt planet pointcloud
Object Detection Dark Room Spatial mapping
od dark spamap
Object Placement ArUco Markers Green Screen
placement aru green

Compatibility

| ZED Camera | GPU | AR/VR | | :------: | :-----------------------: | :---------------: | |
Any ZED camera
|
CUDA 10.2 capability or higher
GTX 1060 or higher is recommended
|
HMDs compatible with OpenVR or Oculus

|

OS
|
Unity Version
|
ZED SDK Version
|
Windows 10/11
Ubuntu 20/22
|
Unity 2021.3 and newer
|
ZED SDK 4.1
Previous versions are supported by previous plugins

Get Started

To develop applications in Unity with your ZED, you'll need the following things:

Note: See how to use URP and HDRP with ZED on the documentation.

Example Scenes

After importing the plugin, pick and try some of the example scenes. Each is designed to demonstrate a main feature of the ZED. Some contain prefabs and example scripts that can be repurposed for your projects.

The overview is available in the documentation for the ZED Unity plugin.

Additional Resources

Want more details? Our 📖 Documentation has overviews and tutorials for getting started with specific features.

Got a problem you just can't seem to solve? Got a project you want to share? Check out our Community forums!

Bugs and fixes

You found a bug / a flaw in our plugin ? Please check that it is not already reported, and open an issue if necessary. You can also reach out to us on the community forums for any question or feedback !

By the way, we also have a special place in our hearts for PR senders.