-
Hi there, this work really looks great.
Could you recomend a special VR Headset to run a "normal" software engenier desktop (IDE, many terminals, many webbrowsers)?
In addition on normal work I need…
-
-
I really like the possibility to use Ready Play Me Avatars in Godot that is great! But I'm totally confused. I thought I could use Ready Player Me avatars in my VR project with this plugin. But the de…
-
Add support for virtual reality (primarily quest 3)
-
So this is another one with an invalid dicom, which is a case I think should be handled.
This is one where a dicom comes in with ExplicitVRLittleEndian TS and some elements don't actually have VRs.…
-
### Tested versions
Reproducible in 4.2.2 ---> [MobileVrInterface docs](https://docs.godotengine.org/en/4.2/classes/class_mobilevrinterface.html)
Not reproducible on 3.2 (working fine out of the b…
-
Hello, may I ask how do you realize rendering on VR devices, whether through streaming or others.
-
I tried every release, I'm using SteamVR with Quest 2 via Link Cable. It runs in window showing VR view with full tracking, but it doesn't actually put the view on the headset.
-
> Are you using the latest version of LoveMachine and Intiface Central?
(If not, update and try again. Your problem might already be solved in the latest version.)
YES
> Did you install LoveMac…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Affected Build(s)
v0.4.2
### Description of Issue
On quest OS v66 (beta), when launching game, VR mode is no…