[X] This issue is not a duplicate. Before opening a new issue, please search existing issues.
[X] This issue is not a question, feature request, or anything other than a bug report directly related to this project.
Description
When using the Vive Tracker via the Zed Controller Tracker script, the location is always lower in Y than the other controllers. I cannot see why in my scripts.
I would expect the Vive Trackers to be mapped as well as the controllers. I feel the tracker y deviation is a bug in the code, as the controllers work very well in mixed reality mode.
Actual Result
Vive tracker has a consistent y deviation in camera space. Different to the Vive controllers
ZED Camera model
ZED Mini
Environment
Windows 10
Unity 2019.4.8f1
Zed Unity - 3.1.2
Anything else?
Cannot find this in any issues listed on GitHub, which I find odd, as it seems to be an error that should occur often with other AR framework users. I am not doing anything special, just using the "Zed Controller Tracker" script attached to a GameObject.
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment otherwise it will be automatically closed in 5 days
Preliminary Checks
Description
When using the Vive Tracker via the Zed Controller Tracker script, the location is always lower in Y than the other controllers. I cannot see why in my scripts.
A video is found here: https://youtu.be/0hZhRyvAcSY
Otherwise the unity framework is fine.
Steps to Reproduce
...
Expected Result
I would expect the Vive Trackers to be mapped as well as the controllers. I feel the tracker y deviation is a bug in the code, as the controllers work very well in mixed reality mode.
Actual Result
Vive tracker has a consistent y deviation in camera space. Different to the Vive controllers
ZED Camera model
ZED Mini
Environment
Anything else?
Cannot find this in any issues listed on GitHub, which I find odd, as it seems to be an error that should occur often with other AR framework users. I am not doing anything special, just using the "Zed Controller Tracker" script attached to a GameObject.