Closed Huang0504 closed 1 year ago
Hi,
I think the issue is coming from the way you are copying the texture to the new one, as you said the "tmp" texture is correct.
You should try using functions like Graphics.CopyTexture() or Graphics.ConvertTexture() instead.
Best,
Benjamin Vallon
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Preliminary Checks
Proposal
Hi,I has a serval question for ZED unity SDK,I want to retrieve the Texture2D of camera,so I check ZEDRenderingPlane.cs and use the TextureEye attribute ,but when I use the getpixel() to read camtexture to other texture2d , it doesnt work,the new texture can not see anything, here is part of code I wrote,when I press space and tmp is correct camera texture but the texture is whole gray texture.
Use-Case
No response
Anything else?
No response