Closed mikeszabi closed 11 months ago
Hello @mikeszabi, Thanks for reporting this.
We're currently investigating the core issue, but here is a workaround. Can you try commenting out the line like in this commit?
We're looking more into why it causes a crash, but it should work as a temporary fix. Please report if it worked out for you or not. We'll be back with a fix soon.
Commenting out that line doesn't resolve the crash issue for me.
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment otherwise it will be automatically closed in 5 days
Preliminary Checks
Description
Trying to reproduce body tracking example with UNITY's ZED plugin. It crashes right after starting to run the project. I tries Zed Mini and ZED 2i. I attached editor.log from unity.
Steps to Reproduce
1.NEW Unity URP project 2.Import ZED plugin 3.Add ZED_Rig_Mono prefab 4.Run Unity project ...
Expected Result
ZED Unity plugin runs fine as stated in examples (https://www.stereolabs.com/docs/unity/body-tracking/)
Actual Result
Obtained 4 stack frames.
0 0x00555a6c29f97c in burst_signal_handler(int, siginfo_t, void)
1 0x007fd18d442520 in __sigaction
2 0x007fcefbc60a5f in sl_set_roi_for_aec_agc
3 0x0000004008b19d in (wrapper managed-to-native) sl.ZEDCamera:dllz_set_roi_for_aec_agc (int,int,sl.Rect,bool)
Editor.log
ZED Camera model
ZED2i
Environment
Anything else?
Tested with ZED mini and ZED 2i - with same result