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[X] This issue is not a question, bug report, or anything other than a feature request directly related to this project.
Proposal
Hi there! Thank you very much for the great plugin!
I am currently using the ZED_PointCloud.shader and ZEDPointCloudManager.cs to project live point cloud data into a Unity scene.
However, I notice that the point cloud is always projected in the forward direction with respect to Unity world origin. Does anyone know a quick solution how one can project the point cloud to the camera frustum whose poses are tracked and updated all the time?
I believe that in Unity we could use the "Transform.transformpoint" to achieve this, but I guess in this case we need to modify the ZED_PointCloud.shader and would appreciate any hint that could help achieve so !
Use-Case
Project the point cloud to tracked camera frustum so we know the relative spatial location of the point cloud.
Preliminary Checks
Proposal
Hi there! Thank you very much for the great plugin!
I am currently using the
ZED_PointCloud.shader
andZEDPointCloudManager.cs
to project live point cloud data into a Unity scene.However, I notice that the point cloud is always projected in the forward direction with respect to Unity world origin. Does anyone know a quick solution how one can project the point cloud to the camera frustum whose poses are tracked and updated all the time?
I believe that in Unity we could use the "Transform.transformpoint" to achieve this, but I guess in this case we need to modify the
ZED_PointCloud.shader
and would appreciate any hint that could help achieve so !Use-Case
Project the point cloud to tracked camera frustum so we know the relative spatial location of the point cloud.
Anything else?
No response