Closed samphilips closed 8 months ago
Hi @samphilips,
You'd have to make a script of your own or extend ZED3DObjectVisualizer.cs
. You can take a look at the Visualize3DBoundingBox
function to see how the 3D boxes are managed and when the prefab is called and used.
Then you'd add your own prefabs in the script variables and test the label or sublabel on the detected objects to know which prefab to spawn.
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Preliminary Checks
Proposal
Could you guide me how to replace prefabs for replacing 3d boxes around differernt objects with different prefabs, I have already done that for single object, by changing the 3D bounding box prefab with custom object prefab of single object- bag at the moment, however I want to add multiple prefab for example, if a chair is detected using YOLO, I want the 3bouding box to be replaced with chair prefab, and if bag is detected then I want it to be replaced with chair prefab, I am attaching the image of what I have achieved so far, changing bag detection, right now I have filtered only bag to be detected,
real world
Use-Case
No response
Anything else?
No response