Closed keli95566 closed 8 months ago
Hi,
It is in our backlog but it's not requested much, so we didn't plan to implement it short-term. We'll investigate the changes needed and evaluate the priority again.
Hi there, is the native plugin of ZED Unity based on the ZED C++ implementation? Would it be possible in the future to open source the native-plugin C++ project as well? This makes it easier to extend and implement any features on top of the existing plugins.
Hi @keli95566, Thanks for the feedback, but I'm sorry to say it may happen or it may not. We'd have to change quite a lot of things to make it "open-source-ready". There are currently no plans to release it, and we try to log and address feature requests in the plugin itself instead. Please take further questions/discussions about this to the forums or another issue as it's not related.
Preliminary Checks
Proposal
All current SDKs do not support direct3D12 or Vulkan, can't use the ZED sdk with projects with D3D12 or Vulkan requirements. When will this graphics backend be supported?
Use-Case
No response
Anything else?
No response