BuildScript is a common script name, so it can give errors that there already is a script called BuildScript in the project.
My projects have an internal BuildScript, which conflicted.
Anything else?
There also are more helper scripts which are not in a namespace. It would be nice if they were to keep things organised. This also could enable better Assembly Definition support, improving editor compile times noticibly
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Preliminary Checks
Proposal
Put BuildScript.cs (https://github.com/stereolabs/zed-unity/blob/master/ZEDCamera/Assets/ZED/Editor/Scripts/BuildScript.cs) into it's own or in ZED's namespace.
Use-Case
BuildScript is a common script name, so it can give errors that there already is a script called BuildScript in the project. My projects have an internal BuildScript, which conflicted.
Anything else?
There also are more helper scripts which are not in a namespace. It would be nice if they were to keep things organised. This also could enable better Assembly Definition support, improving editor compile times noticibly