Open MoritzSkowronski opened 3 weeks ago
Hi,
Yes, the positional tracking must be enabled to use the Object detection/body tracking module.
To be able to move the ZED Camera game object in the scene, you need to disable the "Set Floor as Origin" setting available in the ZED Manager script, in the inspector window.
But does this mean that each time the Unity application starts, the camera will be rotated slightly differently?
If the camera does not move, the initial should be the same at each start. It is estimated using the internal IMU of the camera.
Preliminary Checks
Description
I want to be able to set the ZED camera at a predefined position in world space. For this, I have to disable positional tracking in the ZED manager. However, when running the object detection sample, the ZED Manager crashes throws an "INVALID_FUNCTION_CALL" error on
StartObjectDetection()
.Steps to Reproduce
Expected Result
The ZED Rig remains at the position set in the editor and the objects are being tracked.
Actual Result
The ZED manager throws an error
ZED Camera model
ZED2
Environment
Anything else?
No response