issues
search
stetson
/
Capture-The-Flag
Proof of concept for real-time applications on Node.js
Other
4
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Test Cases For Move_Flag
#108
lsxlxtxs
closed
13 years ago
1
Sort players on the server
#107
thinkjson
closed
13 years ago
1
Create test for when two people with flags meet at border at same time.
#106
allen1
closed
13 years ago
0
Create test for capturing other flag from your own side.
#105
allen1
closed
13 years ago
0
Dynamically change field sizes
#104
allen1
closed
13 years ago
0
Flag Captured Not Resetting
#103
ghost
closed
13 years ago
0
Create an observer mode for browser and eventually app
#102
TheProdigy
closed
13 years ago
0
Ensure that new coordinates for move_flag are in the correct territory
#101
thinkjson
closed
13 years ago
0
Check atomicity of business logic
#100
allen1
closed
13 years ago
0
tagging appears to be broken (not atomic)
#99
thinkjson
closed
13 years ago
0
fix weird behavior around the origin (change bounds of blue territory)
#98
thinkjson
closed
13 years ago
1
fix weird behavior around the origin (change bounds of blue territory)
#97
thinkjson
closed
13 years ago
0
Ensure that when flag is moved, that the points are valid
#96
thinkjson
closed
13 years ago
0
Unit and web services testing for messaging
#95
thinkjson
closed
13 years ago
0
Web services testing for move_flag
#94
thinkjson
closed
13 years ago
0
Add API for quitting a game
#93
thinkjson
closed
13 years ago
1
Waypoint communication between players on the same team
#92
thinkjson
closed
13 years ago
2
Allow creator of the game to move the flags
#91
thinkjson
closed
13 years ago
1
Create regression testing for three different field sizes
#90
thinkjson
closed
13 years ago
0
Fix bounds
#89
thinkjson
closed
13 years ago
2
Fix broken test case test_multi_players
#88
thinkjson
closed
13 years ago
0
Fix tags and captures
#87
thinkjson
closed
13 years ago
0
Stress test update_location
#86
thinkjson
closed
13 years ago
1
A working alpha of the UI
#85
thinkjson
closed
13 years ago
0
Implement business logic
#84
thinkjson
closed
13 years ago
1
Fix aliasing in controller (update_location and join_game)
#83
thinkjson
closed
13 years ago
1
Track tags and captures per user
#82
thinkjson
closed
13 years ago
2
Regression testing for observer_mode and team on join game
#81
thinkjson
closed
13 years ago
1
Pull in old browser code
#80
thinkjson
closed
13 years ago
1
Test for negative numbers of players on team
#79
thinkjson
closed
13 years ago
1
Server changes players' team rapidly.
#78
ghost
closed
13 years ago
3
Test for nulls so that null pointers don't cause segfaults
#77
thinkjson
closed
13 years ago
1
Finishing implementing *_flag_captured in Logic
#76
thinkjson
closed
13 years ago
0
Test complex team allocation
#75
thinkjson
closed
13 years ago
1
Scenario testing
#74
thinkjson
closed
13 years ago
4
Test race condition on flags
#73
thinkjson
closed
13 years ago
1
Clean up unit tests
#72
thinkjson
closed
13 years ago
0
Test *_flag_captured
#71
thinkjson
closed
13 years ago
1
Check that when user gets a point, flag is returned to its place
#70
thinkjson
closed
13 years ago
1
Test that if a user steps out of bounds with the flag, that it is returned to its place
#69
thinkjson
closed
13 years ago
1
Return proper status codes from web services
#68
thinkjson
closed
13 years ago
1
Error handling for REST API
#67
thinkjson
closed
13 years ago
1
Make tolerance for triggering events consistent
#66
thinkjson
closed
13 years ago
1
Handle losing signal
#65
thinkjson
closed
13 years ago
1
Prevent more than one person from capturing the flag
#64
thinkjson
closed
13 years ago
3
Static UI test
#63
thinkjson
closed
13 years ago
0
Test team count interaction with purge
#62
thinkjson
closed
13 years ago
1
Create an android proof of concept
#61
thinkjson
closed
13 years ago
1
Test tagging with and without the flag
#60
thinkjson
closed
13 years ago
3
Test observer mode
#59
thinkjson
closed
13 years ago
1
Next