System | Status | More information |
---|---|---|
Codacy Code Quality | Code Quality Assessment | |
FOSSA Status | Open-source license dependency scanner | |
GitHub Actions | Latest Linux/MacOS/Windows builds and regression tests | |
Development Branch | Development Branch | |
Regression Status | Regression Status | |
Code Coverage | Code coverage scanner | |
Docker Pulls | Container pulls | |
Awesome C++ | Awesome C++ Libraries | |
JOSS Markdown | Journal of Open-Source Software paper | |
Zenodo | Zenodo DOI Badge |
The goal of the Universal Numbers Library is to offer alternatives to native integer and floating-point for mixed-precision algorithm development and optimization. Tailoring the arithmetic types to the application's precision and dynamic range enables a new level of application performance and energy efficiency, particularly valuable for embedded applications that need autonomy through intelligent behavior.
Deep Learning algorithms in particular provide a core application vertical where alternative formats and precisions, such as half-precision floating-point and bfloat16, yield speed-ups of two to three orders of magnitude, making rapid innovation in AI possible.
The Universal Library is a ready-to-use header-only library that provides a plug-in replacement for native types and offers a low-friction environment to explore alternatives to IEEE-754 floating-point in AI, DSP, HPC, and HFT algorithms.
The basic use pattern is as simple as:
// bring in the parameterized type of interest, in this case
// a fixed-sized, arbitrary configuration classic floating-point
#include <universal/number/cfloat/cfloat.hpp>
// define your computational kernel parameterized by arithmitic type
template<typename Real>
Real MyKernel(const Real& a, const Real& b) {
return a * b; // replace this with your kernel computation
}
constexpr double pi = 3.14159265358979323846;
int main() {
// if desired, create an application type alias to avoid errors
using Real = sw::universal::half; // half-precision IEEE-754 floating-point
Real a = sqrt(2);
Real b = pi;
// finally, call your kernel with your desired arithmetic type
std::cout << "Result: " << MyKernel(a, b) << std::endl;
}
The library contains fast implementations of special IEEE-754 formats that do not have universal hardware implementations across x86, ARM, POWER, RISC-V, and GPUs. Special formats such as quarter precision, quarter
, half-precision, half
, and quad precision, quad
, are provided, as well as vendor-specific extensions, such as NVIDIA TensorFloat
, Google's Brain Float, bfloat16
, or TI DSP fixed-points, fixpnt
. In addition to these often-used specializations, Universal supports static and elastic integers, decimals, fixed-points, rationals, linear floats, tapered floats, logarithmic, interval and adaptive-precision integers, rationals, and floats. There are example number system skeletons to get you started quickly if you desire to add your own.
Please cite our work if you use Universal.
Research results using Universal arithmetic types are also available:
Lorenz System ODE solver using low-precision posits:
@article{Quinlan:2024,
author = {James Quinlan, E. Theodore L. Omtzigt},
title = {Iterative Refinement with Low-Precision Posits},
journal = {arXiv:2408.13400},
year = {2024},
}
@article{omtzigt2023universal,
title={Universal Numbers Library: Multi-format Variable Precision Arithmetic Library},
author={Omtzigt, E Theodore L and Quinlan, James},
journal={Journal of Open Source Software},
volume={8},
number={83},
pages={5072},
year={2023}
}
@inproceedings{Omtzigt:2022,
title = {Universal: Reliable, Reproducible, and Energy-Efficient Numerics},
author = {E. Theodore L. Omtzigt and James Quinlan},
booktitle = {Conference on Next Generation Arithmetic},
pages = {100--116},
year = {2022},
organization = {Springer}
}
@article{Omtzigt2020,
author = {E. Theodore L. Omtzigt and Peter Gottschling and Mark Seligman and William Zorn},
title = {{Universal Numbers Library}: design and implementation of a high-performance reproducible number systems library},
journal = {arXiv:2012.11011},
year = {2020},
}
The following presentations describe Universal and the number systems it contained as of the time of publication.
Slides of a presentation at FPTalks'21
Presentation: Application-Driven Custom Number Systems
Slides of the presentation at CoNGA'22
Presentation: Universal: Reliable, Reproducible, and Energy-Efficient Numerics
A quick description of the structure of the number system parameterization can be found here.
If you just want to experiment with the number system tools and test suites and don't want to bother cloning and building the source code, there is a Docker container to get started:
> docker pull stillwater/universal
> docker run -it --rm stillwater/universal bash
stillwater@b3e6708fd732:~/universal/build$ ls
CMakeCache.txt Makefile cmake-uninstall.cmake playground universal-config-version.cmake
CMakeFiles applications cmake_install.cmake tests universal-config.cmake
CTestTestfile.cmake c_api education tools universal-targets.cmake
Here is a quick reference of what the command line tools have to offer.
If you do want to work with the code, the universal numbers software library is built using cmake version v3.23. Install the latest cmake. There are interactive installers for MacOS and Windows. For Linux, a portable approach downloads the shell archive and installs it at /usr/local:
> wget https://github.com/Kitware/CMake/releases/download/v3.23.1/cmake-3.23.1-Linux-x86_64.sh
> sudo sh cmake-3.23.1-Linux-x86_64.sh --prefix=/usr/local --exclude-subdir
For Ubuntu, snap will install the latest cmake, and would be the preferred method:
> sudo snap install cmake --classic
The Universal Library is a pure C++ template library without any further dependencies, even for the regression test suites to enable hassle-free installation and use.
Clone the GitHub repo, and you are ready to build the different components of the Universal library.
The library contains tools for using integers, decimals, fixed-points, floats, posits, valids, and logarithmic
number systems. It includes educational programs that showcase simple use cases to familiarize yourself with
different number systems and application examples to highlight the use of other number systems to gain performance
or numerical accuracy. Finally, each number system offers its own verification suite.
The easiest way to become familiar with all the options in the build process is to fire up the CMake GUI (or ccmake if you are on a headless server). The CMake output will summarize which options have been set.
The output will look something like this:
$ git clone https://github.com/stillwater-sc/universal
$ cd universal
$ mkdir build
$ cd build
$ cmake ..
_____ _____ ____ _____ _____ ____ ____ ________ _______ ______ _ _____
|_ _||_ _||_ \|_ _||_ _||_ _| |_ _||_ __ ||_ __ \ .' ____ \ / \ |_ _|
| | | | | \ | | | | \ \ / / | |_ \_| | |__) | | (___ \_| / _ \ | |
| ' ' | | |\ \| | | | \ \ / / | _| _ | __ / _.____`. / ___ \ | | _
\ \__/ / _| |_\ |_ _| |_ \ ' / _| |__/ | _| | \ \_| \____) | _/ / \ \_ _| |__/ |
`.__.' |_____|\____||_____| \_/ |________||____| |___|\______.'|____| |____||________|
-- The C compiler identification is GNU 9.4.0
-- The CXX compiler identification is GNU 9.4.0
-- The ASM compiler identification is GNU
-- Found assembler: /usr/bin/cc
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- No default build type specified: setting CMAKE_BUILD_TYPE=Release
-- C++20 has been enabled by default
-- Performing Test COMPILER_HAS_SSE3_FLAG
-- Performing Test COMPILER_HAS_SSE3_FLAG - Success
-- Performing Test COMPILER_HAS_AVX_FLAG
-- Performing Test COMPILER_HAS_AVX_FLAG - Success
-- Performing Test COMPILER_HAS_AVX2_FLAG
-- Performing Test COMPILER_HAS_AVX2_FLAG - Success
--
-- PROJECT_NAME = universal
-- PROJECT_NAME_NOSPACES = universal
-- PROJECT_SOURCE_DIR = /home/stillwater/dev/clones/universal
-- PROJECT_VERSION = 3.68.1.80df9073
-- CMAKE_C_COMPILER = /usr/bin/cc
-- CMAKE_CXX_COMPILER = /usr/bin/c++
-- CMAKE_CURRENT_SOURCE_DIR = /home/stillwater/dev/clones/universal
-- CMAKE_CURRENT_BINARY_DIR = /home/stillwater/dev/clones/universal/build_gcc
-- GIT_COMMIT_HASH = 80df9073
-- GIT_BRANCH = v3.68
-- include_install_dir = include
-- include_install_dir_full = include/universal
-- config_install_dir = share/universal
-- include_install_dir_postfix = universal
--
-- ******************* Universal Arithmetic Library Configuration Summary *******************
-- General:
-- Version : 3.68.1.80df9073
-- System : Linux
-- C++ Language Requirement : C++20
-- C compiler : /usr/bin/cc
-- Release C flags : -O3 -DNDEBUG -Wall -Wpedantic -Wno-narrowing -Wno-deprecated
-- Debug C flags : -g -Wall -Wpedantic -Wno-narrowing -Wno-deprecated
-- C++ compiler : /usr/bin/c++
-- Release CXX flags : -O3 -DNDEBUG -Wall -Wpedantic -Wno-narrowing -Wno-deprecated -Wall -Wpedantic -Wno-narrowing -Wno-deprecated
-- Debug CXX flags : -g -Wall -Wpedantic -Wno-narrowing -Wno-deprecated -Wall -Wpedantic -Wno-narrowing -Wno-deprecated
-- Build type : Release
--
-- BUILD_ALL : OFF
-- BUILD_CI : OFF
--
-- BUILD_DEMONSTRATION : ON
-- BUILD_NUMBERS : OFF
-- BUILD_NUMERICS : OFF
-- BUILD_BENCHMARKS : OFF
-- BUILD_MIXEDPRECISION_SDK : OFF
--
-- BUILD_CMD_LINE_TOOLS : ON
-- BUILD_EDUCATION : ON
-- BUILD_APPLICATIONS : ON
-- BUILD_PLAYGROUND : ON
--
-- BUILD_NUMBER_INTERNALS : OFF
-- BUILD_NUMBER_NATIVE_TYPES : OFF
-- BUILD_NUMBER_ELASTICS : OFF
-- BUILD_NUMBER_STATICS : OFF
-- BUILD_NUMBER_CONVERSIONS : OFF
--
-- BUILD_NUMBER_EINTEGERS : OFF
-- BUILD_NUMBER_DECIMALS : OFF
-- BUILD_NUMBER_RATIONALS : OFF
-- BUILD_NUMBER_EFLOATS : OFF
-- BUILD_NUMBER_EPOSITS : OFF
--
-- BUILD_NUMBER_INTEGERS : OFF
-- BUILD_NUMBER_FIXPNTS : OFF
-- BUILD_NUMBER_BFLOATS : OFF
-- BUILD_NUMBER_CFLOATS : OFF
-- BUILD_NUMBER_DFLOATS : OFF
-- BUILD_NUMBER_AREALS : OFF
-- BUILD_NUMBER_UNUM1S : OFF
-- BUILD_NUMBER_UNUM2S : OFF
-- BUILD_NUMBER_POSITS : OFF
-- BUILD_NUMBER_VALIDS : OFF
-- BUILD_NUMBER_LNS : OFF
-- BUILD_NUMBER_LNS2B : OFF
-- BUILD_NUMBER_SORNS : OFF
--
-- BUILD_NUMERIC_FUNCTIONS : OFF
-- BUILD_NUMERIC_QUIRES : OFF
-- BUILD_NUMERIC_CHALLENGES : OFF
-- BUILD_NUMERIC_UTILS : OFF
-- BUILD_NUMERIC_FPBENCH : OFF
--
-- BUILD_BENCHMARK_ERROR : OFF
-- BUILD_BENCHMARK_ACCURACY : OFF
-- BUILD_BENCHMARK_REPRODUCIBILITY : OFF
-- BUILD_BENCHMARK_PERFORMANCE : OFF
-- BUILD_BENCHMARK_ENERGY : OFF
--
-- BUILD_MIXEDPRECISION_ROOTS : OFF
-- BUILD_MIXEDPRECISION_APPROXIMATE : OFF
-- BUILD_MIXEDPRECISION_INTEGRATE : OFF
-- BUILD_MIXEDPRECISION_INTERPOLATE : OFF
-- BUILD_MIXEDPRECISION_OPTIMIZE : OFF
-- BUILD_MIXEDPRECISION_TENSOR : OFF
--
-- BUILD_LINEAR_ALGEBRA_BLAS : OFF
-- BUILD_LINEAR_ALGEBRA_VMATH : OFF
--
--
-- BUILD_C_API_PURE_LIB : OFF
-- BUILD_C_API_SHIM_LIB : OFF
-- BUILD_C_API_LIB_PIC : OFF
-- BUILD_DOCS : OFF
--
-- Regression Testing Level:
-- BUILD_REGRESSION_SANITY : ON
--
-- Dependencies:
-- SSE3 : NO
-- AVX : NO
-- AVX2 : NO
-- Pthread : NO
-- TBB : NO
-- OMP : NO
--
-- Utilities:
-- Serializer : NO
--
-- Install:
-- Install path : /usr/local
--
_____ _____ ____ _____ _____ ____ ____ ________ _______ ______ _ _____
|_ _||_ _||_ \|_ _||_ _||_ _| |_ _||_ __ ||_ __ \ .' ____ \ / \ |_ _|
| | | | | \ | | | | \ \ / / | |_ \_| | |__) | | (___ \_| / _ \ | |
| ' ' | | |\ \| | | | \ \ / / | _| _ | __ / _.____`. / ___ \ | | _
\ \__/ / _| |_\ |_ _| |_ \ ' / _| |__/ | _| | \ \_| \____) | _/ / \ \_ _| |__/ |
`.__.' |_____|\____||_____| \_/ |________||____| |___|\______.'|____| |____||________|
-- Configuring done
-- Generating done
As you can see in the cmake output there are many build targets. Each build target is designed to provide focus and fast build turnarounds when working with different number systems. Each number system has its own build target allowing fast and efficient regression testing.
The build options are enabled/disabled as follows:
> cmake -DBUILD_EDUCATION=OFF -DBUILD_NUMBER_POSITS=ON ..
After building, issue the command make test to run the complete test suite of all the enabled components, as a regression capability when you are modifying the source code. This will take touch all the corners of the code.
> git clone https://github.com/stillwater-sc/universal
> cd universal
> mkdir build
> cd build
> cmake ..
> make -j $(nproc)
> make test
For Windows and Visual Studio, there are CMakePredefinedTargets
that accomplish the same tasks:
- ALL_BUILD will compile all the projects
- INSTALL will install the Universal library
- RUN_TESTS will run all tests
Here is the layout of all the projects contained in V3.68 of Universal:
In the Applications section, you will find application examples to demonstrate the use of Universal arithmetic types to accomplish different numerical goals, such as reproducibility, accuracy, performance, or precision. These examples are great starting points for your own application requirements.
The Universal library contains hundreds of example programs to demonstrate the use of the arithmetic types and the enable new developers to get up to speed. In each number system type's regression suite there is an api/api.cpp
that chronicles all the invokation and use cases to provide an executable example of how to use the type. In general, the api section of the regression tests has code examples how to use the different library components, such as manipulators, attributes, number traits, exceptions, and special cases.
In the education
build target (BUILD_EDUCATION), there are individual test programs that demonstrate how to use the different types.
The docs
directory contains the descriptions of the command line tools, a tutorial explaining the parameterization design of the arithmetic types in Universal, several conference presentations, FPTalks and CoNGA22, describing the arithmetic types. The docs
directory also contains ready-to-use value tables and dynamic range comparisons of many key small arithmetic types of interest in AI and DSP applications.
Each number system comes with a complete regression suite to verify the functionality of assignment, conversion, arithmetic, logic, exceptions, number traits, and special cases. These regression suites are run for each PR or push to the version branch. Universal uses standard GitHub Actions for this, so add your branch to the workflow cmake yaml to trigger CI for your own branch.
The easiest way to get started is to pick up and copy the directory structure under ROOT/include/universal/number/skeleton_1param
or ROOT/include/universal/number/skeleton_2params
. They are configured to get you all the constituent pieces of a number system Universal-style.
After cloning the library, building and testing it in your environment, you can install it via:
> cd universal/build
> cmake .. -DCMAKE_INSTALL_PREFIX:PATH=/your/installation/path
> cmake --build . --config Release --target install -- -j $(nproc)
or manually via the Makefile target in the build directory:
> make -j $(nproc) install
The default install directory is /usr/local
under Linux. There is also an uninstall command:
> make uninstall
If you want to use the number systems provided by Universal in your own project, you can use the following CMakeLists.txt structure:
project("my-numerical-experiment")
find_package(UNIVERSAL CONFIG REQUIRED)
add_executable(${PROJECT_NAME} src/mymain.cpp)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 17)
target_link_libraries(${PROJECT_NAME} universal::universal)
The default build configuration will build the command line tools, a playground, educational and application examples. If you want to build the full regression suite across all the number systems, use the following cmake command:
cmake -DBUILD_ALL=ON ..
For performance, the build configuration can enable specific x86 instruction sets (SSE/AVX/AVX2). For example, if your processor supports the AVX2 instruction set, you can build the test suites and educational examples with the AVX2 flag turned on. This typically yields a 20% performance boost.
cmake -DBUILD_ALL=on -DUSE_AVX2=ON ..
The library builds a set of useful command utilities to inspect native IEEE float/double/long double types, as well as the custom number systems provided by Universal. Assuming you have build and installed the library, the inspection commands available are:
ieee -- show the components of the full set of IEEE floating point values
quarter -- show the components and traits of a quarter precision floating-point value (FP8)
half -- show the components and traits of a half precision IEEE-754 value (FP16)
single -- show the components and traits of a single precision IEEE-754 value (FP32)
double -- show the components and traits of a double precision IEEE-754 value (FP64)
longdouble -- show the components and traits of a native long double IEEE-754 value
quad -- show the components and traits of a quad precision IEEE-754 value (FP128)
signedint -- show the components and traits of a signed integer value
unsignedint -- show the components and traits of an unsigned integer value
fixpnt -- show the components and traits of a fixed-point value
posit -- show the components and traits of a posit value
lns -- show the components and traits of a logarithmic number system value
float2posit -- show the conversion process of a Real value to a posit
propenv -- show the properties of the execution (==compiler) environment that built the library
propp -- show numerical properties of a posit environment including the associated quire
propq -- show numerical properties of a quire
For example:
$ ieee 1.234567890123456789012
compiler : 7.5.0
float precision : 23 bits
double precision : 52 bits
long double precision : 63 bits
Decimal representations
input value: 1.23456789012
float: 1.23456788
double: 1.2345678901199999
long double: 1.23456789011999999999
Hex representations
input value: 1.23456789012
float: 1.23456788 hex: 0.7f.1e0652
double: 1.2345678901199999 hex: 0.3ff.3c0ca428c1d2b
long double: 1.23456789011999999999 hex: 0.3fff.1e06521460e95b9a
Binary representations:
float: 1.23456788 bin: 0.01111111.00111100000011001010010
double: 1.2345678901199999 bin: 0.01111111111.0011110000001100101001000010100011000001110100101011
long double: 1.23456789011999999999 bin: 0.011111111111111.001111000000110010100100001010001100000111010010101101110011010
Native triple representations (sign, scale, fraction):
float: 1.23456788 triple: (+,0,00111100000011001010010)
double: 1.2345678901199999 triple: (+,0,0011110000001100101001000010100011000001110100101011)
long double: 1.23456789011999999999 triple: (+,0,001111000000110010100100001010001100000111010010101101110011010)
Universal triple representation (sign, scale, fraction):
input value: 1.23456789012
float: 1.23456788 triple: (+,0,00111100000011001010010)
double: 1.2345678901199999 triple: (+,0,0011110000001100101001000010100011000001110100101011)
long double: 1.23456789011999999999 triple: (+,0,001111000000110010100100001010001100000111010010101101110011010)
exact: TBD
This ieee command is very handy to quickly determine how your development environment represents (truncates) a specific value.
The specific commands single, double, and longdouble focus on float, double, and long double representations respectively.
There is also a command posit to help you visualize and compare the posit component fields for a given value, for example:
$ posit 1.234567890123456789012
posit< 8,0> = s0 r10 e f01000 qNE v1.25
posit< 8,1> = s0 r10 e0 f0100 qNE v1.25
posit< 8,2> = s0 r10 e00 f010 qNE v1.25
posit< 8,3> = s0 r10 e000 f01 qNE v1.25
posit<16,1> = s0 r10 e0 f001111000001 qNE v1.234619140625
posit<16,2> = s0 r10 e00 f00111100000 qNE v1.234375
posit<16,3> = s0 r10 e000 f0011110000 qNE v1.234375
posit<32,1> = s0 r10 e0 f0011110000001100101001000011 qNE v1.2345678918063641
posit<32,2> = s0 r10 e00 f001111000000110010100100001 qNE v1.2345678880810738
posit<32,3> = s0 r10 e000 f00111100000011001010010001 qNE v1.2345678955316544
posit<48,1> = s0 r10 e0 f00111100000011001010010000101000110001011010 qNE v1.2345678901234578
posit<48,2> = s0 r10 e00 f0011110000001100101001000010100011000101101 qNE v1.2345678901234578
posit<48,3> = s0 r10 e000 f001111000000110010100100001010001100010110 qNE v1.2345678901233441
posit<64,1> = s0 r10 e0 f001111000000110010100100001010001100010110011111101100000000 qNE v1.2345678901234567
posit<64,2> = s0 r10 e00 f00111100000011001010010000101000110001011001111110110000000 qNE v1.2345678901234567
posit<64,3> = s0 r10 e000 f0011110000001100101001000010100011000101100111111011000000 qNE v1.2345678901234567
The fields are prefixed by their first characters, for example, "posit<16,2> = s0 r10 e00 f00111100000 qNE v1.234375"
The field values are followed by a quadrant descriptor and a value representation in decimal:
The positive regime for a posit shows a very specific structure, as can be seen in the image blow:
To bootstrap any new mixed-precision algorithm development and optimization project quickly and robustly, there is a github template repo available that will set up a complete working development environment with dependent libraries, development containers, VS Code integration, and a Github CI workflow. The template repo can be found at mpadao-template.
The template repo is the easiest way to get started with mixed-precision algorithm development using Universal.
Modern Deep Learning AI applications are very demanding high-performance applications. Runtimes to train models are measured in terms of weeks, and target latencies for inference are 10-100msec. Standard double, and even single, precision IEEE-754 floating-point have been too expensive to use in addressing the performance and power requirements of AI applications in both the cloud and the edge. Both Google and Microsoft have jettisoned traditional floating-point formats for their AI cloud services to gain two orders of magnitude better performance. Similarly, AI applications for mobile and embedded applications are requantized to small integers to fit their very stringent power budgets. The AI domain has been researching better number systems to address both power and performance requirements, but all these efforts have worked in isolation, with results being difficult to reproduce.
AI applications are only some of the applications that expose the limitations of traditional hardware.
Inefficiencies in numeric storage and operations also limit cloud scale, IoT, embedded,
and HPC applications. A simple change to a new number system may improve the scale and cost of these
applications by orders of magnitude.
When performance and power efficiency are the differentiating attributes for a use case, arithmetic systems that are tailored to the needs of the application are desired.
In particular, there are two concerns when using the IEEE-754 floating-point formats:
More specifically,
In contrast, the posit number system was designed to overcome these negatives:
However as Deep Learning has demonstrated, there are many different requirements to optimize an arithmetic and tailor it to the needs of the application. Universal brings all the machinery together to experiment to facilitate efficient contrast and compare different arithmetic number system designs, before committing them to hardware.
The Universal library started as a bit-level arithmetic reference implementation of the evolving unum Type III (posit and valid) standard. However, the demands for supporting number systems, such as adaptive-precision integers to solve large factorials, adaptive-precision floats to act as Oracles, or comparing linear and tapered floats provided the opportunity to create a complete platform for numerical analysis and computational mathematics. With this Universal platform, we enable a new direction for optimizing algorithms to take advantage of mixed-precision computation to maximize performance and minimize energy demands. Energy efficiency is going to be the key differentiator for embedded intelligence applications.
As a reference library, Universal offers an extensive test infrastructure to validate number system arithmetic operations, and there is a host of utilities to inspect the internal encodings and operations of the different number systems.
The design space for custom arithmetic is vast, and any contribution to expanding the capability of the Universal library is encouraged.
We are happy to accept pull requests via GitHub. The only requirement is that the entire regression test suite passes.
Typically, the verification suite is run as part of the build directory's make test command. However, it is possible to run specific test suite components, for example, to validate algorithmic changes to more complex arithmetic functions, such as square root, exponent, logarithm, and trigonometric functions.
Here is an example:
>:~/dev/universal/build$ make posit_logarithm
[ 50%] Building CXX object static/posit/CMakeFiles/posit_logarithm.dir/math/logarithm.cpp.o
[100%] Linking CXX executable posit_logarithm
[100%] Built target posit_logarithm
>:~/dev/universal/build$ static/posit/posit_logarithm
posit logarithm function validation: results only
4 -> log(4) = 1.3862943649292
0110000000000000 -> log(4) = 0100011000101110 (reference: 0100011000101110) PASS
posit<2,0> log PASS
posit<3,0> log PASS
posit<3,1> log PASS
posit<4,0> log PASS
posit<4,1> log PASS
posit<5,0> log PASS
posit<5,1> log PASS
posit<5,2> log PASS
posit<8,4> log PASS
posit<8,4> log2 PASS
posit<8,4> log10 PASS
posit logarithm function validation: PASS
The universal library contains a set of functional groups to organize the development and validation of different number systems. Each number system type has a single include file that brings together the arithmetic number type and all the extensions that Universal has standardized so that working with numeric types is more productive. For example, facilities for number traits, an arithmetic exception hierarchy, number system attributes, manipulators, and finally, a math library specialized for the type.
The number system types are categorized as static or elastic. Static types are arithmetic types that have a constant, that is static size, and thus can be used for sharing composite data structures, such as matrices and tensors, between general-purpose CPUs and special-purpose hardware accelerators. Elastic types are arithmetic types that can grow and shrink during computation, typically to accommodate error-free, or closed computations.
In addition to the static and elastic classification, we also recognize that the base of the number system is a key parameter in the arithmetic and numerical traits of the type. In particular, the tree will specialize in binary and decimal forms of arithmetic.
Here is a complete list:
And each of these functionality groups has an associated test suite located in ".../universal/tests/..."
Universal numbers, unums for short, express real numbers and ranges of real numbers. There are two modes of operation, selectable by the programmer, posit mode and valid mode.
In posit mode, a unum behaves like a floating-point number of fixed size, rounding to the nearest expressible value if the result of a calculation is not expressible exactly. A posit offers more accuracy and a wider dynamic range than floats with the same number of bits.
In valid mode, a unum represents a range of real numbers and can be used to bound answers rigorously, much as interval arithmetic does.
Posit configurations have a specific relationship to one another. When expanding a posit, the new value falls 'between' the old values of the smaller posit. The new value is the arithmetic mean of the two numbers if the expanding bit is a fraction bit, and it is the geometric mean of the two numbers if the expanding bit is a regime or exponent bit. This page shows a visualization of the expansion of posit<2,0> to posit<7,1>:
The unum format is a public domain specification and a collection of web resources to manage information and discussions using unums.
The Matrix Template Library incorporates modern C++ programming techniques to provide an easy and intuitive interface to users while enabling optimal performance. The natural mathematical notation in MTL4 empowers all engineers and scientists to implement their algorithms and models in minimal time. All technical aspects are encapsulated in the library. Think of it as MATLAB for applications.
G+Smo (Geometry + Simulation Modules, pronounced "gismo") is a new open-source C++ library that brings together mathematical tools for geometric design and numerical simulation. It is developed mainly by researchers and PhD students. It implements the relatively new paradigm of isogeometric analysis, which suggests the use of a unified framework in the design and analysis pipeline. G+Smo is an object-oriented, cross-platform, template C++ library and follows the generic programming principle, with a focus on both efficiency and ease of use. The library is partitioned into smaller entities, called modules. Examples of available modules include the dimension-independent NURBS module, the data fitting and solid segmentation module, the PDE discretization module and the adaptive spline module, based on hierarchical splines of arbitrary dimension and polynomial degree.
FEniCS is a popular open-source (LGPLv3) computing platform for solving partial differential equations (PDEs). FEniCS enables users to quickly translate scientific models into efficient finite element code. With the high-level Python and C++ interfaces to FEniCS, it is easy to get started, but FEniCS offers also powerful capabilities for more experienced programmers. FEniCS runs on a multitude of platforms ranging from laptops to high-performance clusters.
Odeint is a modern C++ library for numerically solving Ordinary Differential Equations. It is developed in a generic way using Template Metaprogramming which leads to extraordinary high flexibility at top performance. The numerical algorithms are implemented independently of the underlying arithmetics. This results in an incredible applicability of the library, especially in non-standard environments. For example, odeint supports matrix types, arbitrary precision arithmetics and even can be easily run on CUDA GPUs.
Several AI and Deep Learning libraries are being reengineered to enable the use of posits for both training and inference. They will be announced as they are released.