A Compose Multiplatform library providing customizable Squircle shapes for UI components.
MaterialTheme
: Use squircle shapes directly in Jetpack Compose themes.drawSquircle()
.Seamless MaterialTheme
Integration:
SquircleBasedShape
now extends CornerBasedShape
, allowing you to use it directly in androidx.compose.material3.Shapes
.
Corner Smoothing Support:
Added the cornerSmoothing
parameter for effortless corner smoothing without extra overhead.
RTL Layout Support:
Fully compatible with both LayoutDirection.Ltr
and LayoutDirection.Rtl
, ensuring proper corner mapping.
Performance Enhancements:
Optimized corner clamping logic for improved rendering performance.
2.0.21
1.7.1
2.0.21
1.7.1
23
35
Add the dependency in your shared module's build.gradle.kts
:
sourceSets {
val commonMain by getting {
dependencies {
// ...
implementation("io.github.stoyan-vuchev:squircle-shape:<version>")
}
}
// ...
}
* Or if you're using a version catalog (e.g. `libs.versions.toml`), declare it in the catalog instead.
```toml
[versions]
squircle-shape = "<version>"
[libraries]
squircle-shape = { group = "io.github.stoyan-vuchev", name = "squircle-shape", version.ref = "squircle-shape" }
build.gradle.kts
file.sourceSets {
val commonMain by getting {
dependencies {
// ...
implementation(libs.squircle.shape)
}
}
// ...
}
build.gradle.kts
file.dependencies {
// ...
implementation("io.github.stoyan-vuchev:squircle-shape-android:<version>")
}
libs.versions.toml
), declare it in the catalog instead.[versions]
squircle-shape = "<version>"
[libraries]
squircle-shape = { group = "io.github.stoyan-vuchev", name = "squircle-shape-android", version.ref = "squircle-shape" }
build.gradle.kts
file.dependencies {
// ...
implementation(libs.squircle.shape)
}
MaterialTheme
Define squircle shapes in your theme to use them consistently across your app:
val shapes = Shapes(
small = SquircleShape(radius = 16.dp, cornerSmoothing = CornerSmoothing.Medium),
medium = SquircleShape(radius = 32.dp, cornerSmoothing = CornerSmoothing.Medium),
large = SquircleShape(percent = 100, cornerSmoothing = CornerSmoothing.Medium)
)
MaterialTheme(
shapes = shapes
) {
// ...
Button(
onClick = { /* Action */ },
shape = MaterialTheme.shapes.large // Clipped to the provided `large` material theme shape.
) {
Text(text = "Full Squircle")
}
// ...
}
Clip UI components separately by using a SquircleShape()
function.
Image(
modifier = Modifier
.size(128.dp)
.clip(
shape = SquircleShape(
percent = 100,
cornerSmoothing = CornerSmoothing.Medium
)
), // Clipped to a fully rounded squircle shape.
painter = painterResource(R.drawable.mlbb_novaria),
contentDescription = "An image of Novaria.",
contentScale = ContentScale.Crop
)
You can customize the radii for all corners, or for each corner independently. Supported corner values are:
Int
for percent-based corner radius in range 0..100 Float
for pixel-based corner radius e.g. 50f
Dp
for density pixel-based corner radius e.g. 16.dp
// Single-corner percent-based radius implementation.
SquircleShape(
percent = 100,
cornerSmoothing = .6f
)
// Single-corner pixel-based radius implementation.
SquircleShape(
radius = 32f,
cornerSmoothing = .6f
)
// Single-corner density pixel-based radius implementation.
SquircleShape(
radius = 32.dp,
cornerSmoothing = .6f
)
// Multi-corner percent-based radius implementation.
SquircleShape(
topStart = 25,
topEnd = 5,
bottomStart = 25,
bottomEnd = 5,
cornerSmoothing = .6f
)
// Multi-corner pixel-based radius implementation.
SquircleShape(
topStart = 32f,
topEnd = 8f,
bottomStart = 32f,
bottomEnd = 8f,
cornerSmoothing = .6f
)
// Multi-corner density pixel-based radius implementation.
SquircleShape(
topStart = 32.dp,
topEnd = 8.dp,
bottomStart = 32.dp,
bottomEnd = 8.dp,
cornerSmoothing = .6f
)
You can draw squircle shapes on a canvas for custom graphics.
Note: currently drawSquircle
only accepts pixel-based values for each corner:
Canvas(
modifier = Modifier.size(150.dp),
onDraw = {
drawSquircle(
color = Color.Blue,
topLeft = Offset.Zero,
size = this.size,
topLeftCorner = 32.dp.toPx(),
topRightCorner = 8.dp.toPx(),
bottomRightCorner = 32.dp.toPx(),
bottomLeftCorner = 8.dp.toPx(),
cornerSmoothing = .6f
)
}
)
MIT License
Copyright (c) 2023 Stoyan Vuchev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Created by @stoyan-vuchev β feel free to reach out!
π§ Email: contact@stoyanvuchev.com