stratosphereips / NetSecGame

An environment simulation for networks security tasks for development and testing AI based agents. Part of AI Dojo project
GNU General Public License v2.0
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network-security reinforcement-learning-environments

NetSecGame

Python Checks Autotag

The NetSecGame (Network Security Game) is a framework for training and evaluation of AI agents in the network security tasks (both offensive and defensive). It builds a simulated local network using the CYST network simulator, adds many conditions on the environment and can train reinforcement learning (RL) algorithms on how to better attack and defend the network. Examples of implemented agents can be seen in the submodule NetSecGameAgents.

Install and Dependencies

To run this code you need an environment and access to cyst code. However, the venv needs to be created for your own user

python -m venv ai-dojo-venv-<yourusername>
source ai-dojo-venv<yourusername>/bin/activate
python3 -m pip install -r requirements.txt

Architecture

The architecture of the environment can be seen here.

Components of the NetSecGame Environment

The NetSecGame environment has several components in the following files:

Assumptions of the NetSecGame

  1. NetSecGame works with the closed-world assumption. Only the defined entities exist in the simulation.
  2. If the attacker does a successful action in the same step that the defender successfully detects the action, the priority goes to the defender. The reward is a penalty, and the game ends. (From commit d6d4ac9, July 18th, 2024, the new action BlockIP removes controlled hosts from the state of others. So the state can get smaller)

Assumption and Conditions for Actions

  1. When playing the ExploitService action, it is expected that the agent has discovered this service before (by playing FindServices in the target_host before this action)
  2. The Find Data action finds all the available data in the host if successful.
  3. The Find Data action requires ownership of the target host.
  4. Playing ExfiltrateData requires controlling BOTH source and target hosts
  5. Playing Find Services can be used to discover hosts (if those have any active services)
  6. Parameters of ScanNetwork and FindServices can be chosen arbitrarily (they don't have to be listed in known_newtworks/known_hosts)
  7. The BlockIP action needs its three parameters (Source host, Target host, and Blocked host) to be in the controlled list of the Agent.

Actions for the defender

The defender does have the action to block an IP address in a target host.

[!NOTE]
The global defender, available in the previous environment versions, will not be supported in the future. To enable backward compatibility, the global defender functionality can be enabled by adding use_global_defender: True to the configuration YAML file in the env section. This option is disabled by default.

The actions are:

Starting the game

The environment should be created before starting the agents. The properties of the environment can be defined in a YAML file. The game server can be started by running: python3 coordinator.py

When created, the environment:

  1. reads the configuration file
  2. loads the network configuration from the config file
  3. reads the defender type from the configuration
  4. creates starting position and goal position following the config file
  5. starts the game server in a specified address and port

Interaction with the Environment

When the game server is created, agents connect to it and interact with the environment. In every step of the interaction, agents submits an Action and receives Observation with next_state, reward, is_terminal, end, and info values. Once the terminal state or timeout is reached, no more interaction is possible until the agent asks for a game reset. Each agent should extend the BaseAgent class in agents.

Configuration

The NetSecEnv is highly configurable in terms of the properties of the world, tasks, and agent interaction. Modification of the world is done in the YAML configuration file in two main areas:

  1. Environment (env section) controls the properties of the world (taxonomy of networks, maximum allowed steps per episode, probabilities of action success, etc.)
  2. Task configuration defines the agents' properties (starting position, goal)

Environment configuration

The environment part defines the properties of the environment for the task (see the example below). In particular:

env:
  random_seed: 42
  scenario: 'scenario1'
  max_steps: 15
  use_dynamic_addresses: False
  use_firewall: True
  goal_reward: 100
  detection_reward: -5
  step_reward: -1
  actions:
    scan_network:
      prob_success: 0.9
    find_services:
      prob_success: 0.9
    exploit_services:
      prob_success: 0.7
    find_data:
      prob_success: 0.8
    exfiltrate_data:
      prob_success: 0.8

Task configuration

The task configuration part (section coordinator[agents]) defines the starting and goal position of the attacker and the type of defender that is used.

Attacker configuration (attackers)

Configuration of the attacking agents. Consists of two parts:

  1. Goal definition (goal) which describes the GameState properties that must be fulfilled to award goal_reward to the attacker:

    • known_networks:(set)
    • known_hosts(set)
    • controlled_hosts(set)
    • known_services(dict)
    • known_data(dict)

      Each of the parts can be empty (not part of the goal, exactly defined (e.g., known_networks: [192.168.1.0/24, 192.168.3.0/24]) or include the keyword random (controlled_hosts: [213.47.23.195, random], known_data: {213.47.23.195: [random]}. Additionally, if random keyword is used in the goal definition, randomize_goal_every_episode. If set to True, each keyword random is replaced with a randomly selected, valid option at the beginning of EVERY episode. If set to False, randomization is performed only once when the environment is

  2. Definition of starting position (start_position), which describes the GameState in which the attacker starts. It consists of:

    • known_networks:(set)
    • known_hosts(set)
    • controlled_hosts(set)
    • known_services(dict)
    • known_data(dict)

    The initial network configuration must assign at least one controlled host to the attacker in the network. Any item in controlled_hosts is copied to known_hosts, so there is no need to include these in both sets. known_networks is also extended with a set of all networks accessible from the controlled_hosts

Example attacker configuration:

agents:
  Attacker:
    goal:
      randomize_goal_every_episode: False
      known_networks: []
      known_hosts: []
      controlled_hosts: []
      known_services: {192.168.1.3: [Local system, lanman server, 10.0.19041, False], 192.168.1.4: [Other system, SMB server, 21.2.39421, False]}
      known_data: {213.47.23.195: ["random"]}
      known_blocks: {'all_routers': 'all_attackers'}

    start_position:
      known_networks: []
      known_hosts: []
      # The attacker must always at least control the CC if the goal is to exfiltrate there
      # Example of fixing the starting point of the agent in a local host
      controlled_hosts: [213.47.23.195, random]
      # Services are defined as a target host where the service must be, and then a description in the form 'name, type, version, is_local'
      known_services: {}
      known_data: {}
      known_blocks: {}

Defender configuration (defenders)

Currently, the defender is a separate agent.

If you want a defender in the game, you must connect a defender agent. For playing without a defender, leave the section empty.

Example of defender configuration:

   Defender:
      goal:
        description: "Block all attackers"
        is_any_part_of_goal_random: False
        known_networks: []
        known_hosts: []
        controlled_hosts: []
        known_services: {}
        known_data: {}
        known_blocks: {'any_routers': 'all_attackers_controlled_hosts'}

      start_position:
        known_networks: [all_local]
        known_hosts: [all_local]
        controlled_hosts: [all_local]
        known_services: {all_local}
        known_data: {all_local}
        blocked_ips: {}
        known_blocks: {}

As in other agents, the description is only a text for the agent, so it can know what is supposed to do to win. In this example, the goal of the defender is determined by a state where the known blocks can be applied in any router's firewall and must include all the controlled hosts of all the attackers. These are magic words that will push the coordinator to check these positions without revealing them to the defender.

Definition of the network topology

The network topology and rules are defined using a CYST simulator configuration. Cyst defines a complex network configuration, and this environment does not use all Cyst features for now. CYST components currently used are:

Scenarios

In the current state, we support a single scenario: Data exfiltration to a remote C&C server.

Data exfiltration to a remote C&C

For the data exfiltration we support 3 variants. The full scenario contains 5 clients (where the attacker can start) and 5 servers where the data that is supposed to be exfiltrated can be located. scenario1_small is a variant with a single client (the attacker always starts there) and all 5 servers. scenario1_tiny contains only a single server with data. The tiny scenario is trivial and intended only for debugging purposes.

Scenario 1Scenario 1 - smallScenario 1 -tiny
Scenario 1 - Data exfiltrationScenario 1 - smallScenario 1 - tiny

Trajectory storing and analysis

The trajectory is a sequence of GameStates, Actions, and rewards in one run of a game. It contains the complete information of the actions played by the agent, the rewards observed and their effect on the state of the environment. Trajectory visualization and analysis tools are described in Trajectory analysis tools

Trajectories performed by the agents can be stored in a file using the following configuration:

env:
  save_trajectories: True

[!CAUTION] Trajectory files can grow very fast. It is recommended to use this feature on evaluation/testing runs only. By default, this feature is not enabled.

Testing the environment

It is advised after every change you test if the env is running correctly by doing

tests/run_all_tests.sh

This will load and run the unit tests in the tests folder.

Code adaptation for new configurations

The code can be adapted to new configurations of games and for new agents. See Agent repository for more details.

About us

This code was developed at the Stratosphere Laboratory at the Czech Technical University in Prague.