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stwlam
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adequate-vision
A serviceable darkvision mode for Foundry VTT's dnd5e system
MIT License
2
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4
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Difference to other modules
#43
rapus95
closed
1 year ago
1
Update for v11?
#42
KJTailor
closed
1 year ago
1
Link Actor Senses does not work for Devil's Sight
#41
dineshm72
opened
1 year ago
0
ADV and DIS for attacks against hidden requires vision
#40
dineshm72
opened
1 year ago
0
See Invisibility and other custom vision types
#39
rotjeking7
closed
1 year ago
1
work in V9?
#38
Terrox
closed
1 year ago
1
Fix See Invisibility
#37
dev7355608
closed
1 year ago
0
Devil's Sight
#36
dsakura
closed
1 year ago
2
Fix observer permission test
#35
dev7355608
closed
1 year ago
0
[Bug] Link Actor Senses does not work with additional game masters
#34
FurtherV
closed
1 year ago
2
Darkvision when with other modules
#33
YenBenGrey
closed
1 year ago
2
Refresh vision if deaf status of a token with echolocation changes
#32
dev7355608
closed
1 year ago
0
[suggestion] Modify default parameters?
#31
Raccoomph
opened
1 year ago
0
Bump version, update changelog
#30
stwlam
closed
1 year ago
0
Detection modes LoS with Levels and Alternative Token Visibility
#29
gurgugnao
opened
1 year ago
2
Don't disable input fields if the actor is a vehicle
#28
dev7355608
closed
1 year ago
0
[Suggestion] Monochromatic for Darkvision?
#27
RavenknightDM
opened
1 year ago
2
Handle See Invisibility and Echolocation effects
#26
dev7355608
closed
1 year ago
0
Rename Feel Tremor and See All modes to Tremorsense and Truesight
#25
dev7355608
closed
1 year ago
0
Disable input fields that are managed automatically
#24
dev7355608
closed
1 year ago
0
Improve vision/detection mode management
#23
dev7355608
closed
1 year ago
5
More improvements
#22
dev7355608
closed
1 year ago
2
Add Echolocation detection mode
#21
dev7355608
closed
1 year ago
1
Restrict Blindsight by total cover instead of line of sight
#20
dev7355608
closed
1 year ago
3
Change See Invisibility to be unaffected by the blinded status
#19
dev7355608
closed
2 years ago
0
Use See All detection mode for Truesight
#18
dev7355608
closed
2 years ago
0
Add Devil's Sight detection mode
#17
dev7355608
closed
2 years ago
0
Use Darkvision instead of Basic Vision for tokens that cannot see in the dark
#16
dev7355608
closed
1 year ago
2
Add missing range test to the See Invisibility detection mode
#15
dev7355608
closed
2 years ago
2
Improve See Invisibility detection mode
#14
dev7355608
closed
2 years ago
0
Darkvision not desaturated.
#13
Ikabodo
closed
2 years ago
1
Extend actor-sense linking to NPCs, handle AE updates
#12
stwlam
closed
2 years ago
0
[Suggestion] More detailed description
#11
SirMotte
closed
2 years ago
1
Allow tokens with Blindsight to see the surroundings if blinded
#10
dev7355608
closed
1 year ago
1
Bump version, update changelog
#9
stwlam
closed
2 years ago
0
Replace core See Invisibility detection mode
#8
dev7355608
closed
2 years ago
0
Add support for blindsight and truesight, flip default of module setting
#7
stwlam
closed
2 years ago
0
Feature Request: Darkness Rendered as Dim Light within Darkvision Radius
#6
Dumbhuman
closed
2 years ago
5
Consider integrating with placeable-tagging modules
#5
ducky00
closed
2 years ago
0
Add changelog, bump version
#4
stwlam
closed
2 years ago
0
Add basic support for Devil's Sight
#3
stwlam
closed
2 years ago
0
Add setting to link actor senses to vision/detection modes
#2
stwlam
closed
2 years ago
0
What does this module do?
#1
webmaster94
closed
2 years ago
2