Closed GoogleCodeExporter closed 9 years ago
The above method works as it installs the saved game but when you go to play
the save game the save will
not show due to the disc ID not being available
Original comment by Bluecrus...@yahoo.com
on 23 Mar 2009 at 1:12
I think I know a possible way to get Official Nintendo Memory Cards working in
GCMM:
You could use nintendo memory cards with Datel products only if they were
inserted
prior to their software being launched. (Max Drive Pro software (for homebrew
dols)
and Action Replay to hold codes are the two that come to mind. The nintendo
card had
to already have a code file on it to work with Action Replay though and could
not be
removed and reinserted because it would no longer be recognized as "action
replay
hardware". I believe this had to do with the "lock" status of the card.
Currently, GCMM requires you to insert a memory card AFTER the software starts
(if
one is already inserted in slot B, it has to be removed and reinserted or else
you
get a mount error).
What GCMM should do is expect a card to already be inserted (like datel does)
and if
there is card inserted, lock it. This may get Nintendo cards working.
Original comment by jcwit...@gmail.com
on 13 Dec 2009 at 7:45
libogc-svn has support for gc cards in wii mode as of
http://devkitpro.svn.sourceforge.net/viewvc/devkitpro?view=revision&revision=404
9
Original comment by lpfain...@gmail.com
on 14 Aug 2010 at 10:26
your libogc patch did not fix nintendo 59 or 250 cards.
Original comment by danialho...@gmail.com
on 12 Feb 2012 at 12:27
the libogc patch was from emukidid, probably should let him know
Original comment by lpfain...@gmail.com
on 12 Feb 2012 at 9:47
It seems tueidj has found a fix for this problem for his Devolution app!
http://gbatemp.net/topic/330554-devolution-public-release/page__view__findpost__
p__4320066
Is anyone interested in adding his fix into libogc in order finally put an end
to this issue?
Original comment by TheRealB...@gmail.com
on 24 Jul 2012 at 9:55
I am, I was occupied with ctr-gcs daco taco and official cards, if anyone wants
to help please check this out:
http://gbatemp.net/topic/332933-ctr-gcs-03-finally-transfer-f-zero-savegames/
Original comment by sulokuTDCmago@gmail.com
on 21 Aug 2012 at 9:38
Original comment by sulokuTDCmago@gmail.com
on 27 Aug 2012 at 11:00
Working and tested as of r21
Original comment by sulokuTDCmago@gmail.com
on 29 Aug 2012 at 9:31
Original issue reported on code.google.com by
jcwit...@hotmail.com
on 3 Mar 2009 at 12:42