suloku / gcmm

A gamecube/wii memory card manager
GNU General Public License v3.0
254 stars 24 forks source link

×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ |0O×øo· GCMM 1.5.2 by suloku ·oø×O0| | https://github.com/suloku/gcmm | | (old site: http://code.google.com/p/gcmm) | | (Under GPL License) | `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

GameCube/Wii Memory Manager is an aplication to backup Nintendo GameCube savegames.

Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.

I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly.

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[What's New 1.5.1 - October 10, 2021 - By suloku]

[What's New 1.5 - april 21, 2021 - By suloku]

Note: When using SDLOADER it is recommended to run Swiss, as returning to SDLOADER will break it (selection bar will be red) and dol loading will not work. It is adviced to have an autoexec.dol available (swiss recommended). This happens in Wii's gamecube mode, I don't know if gamecube has the same behavior.

[What's New 1.4g - january 03, 2020 - By suloku]

[What's New 1.4f - april 05, 2017 - By suloku]

[What's New 1.4e - february 27, 2016 - By suloku]

[What's New 1.4d - august 08, 2015 - By suloku]

[What's New 1.4c - january 05, 2014 - By suloku]

[What's New 1.4b - september 03, 2013 - By suloku]

[What's New 1.4a - october 18, 2012 - By suloku]

[What's New 1.4 - october 08, 2012 - By suloku]

Lots of thanks to bm123456 and themanuel for beta testing and support!

[What's New 1.3 - september 14, 2012 - By suloku]

Lot's of thanks to Ralf at gscentral.org forums http://board.gscentral.org/retro-hacking/53093.htm#post188949

[What's New 1.2d - september 08, 2012 - By suloku]

[What's New 1.2c - september 06, 2012 - By suloku]

[What's New 1.2b - september 06, 2012 - By suloku]

[What's New 1.2a - september 06, 2012 - By suloku]

[What's New 1.2 - september 06, 2012 - By suloku]

[What's New 1.1 - august 29, 2012 - By suloku]

Accepted PlabloACZ and Picachu025 modifications, with the following changes:

[What's New r11 MOD 2 - September 11, 2011 - By Pikachu025]

[What's New r11 MOD - September 09, 2011 - By PabloACZ]

[What's New 1.0 - December 31, 2008]

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    Raw Images

A raw image is a 1:1 copy of the memory card. It can only be restored to the card it was made from. Note that unofficial cards share the same Flash ID, which allows restoring raw images between unofficial cards (as long as they have the same size).

These limitations can be solved with Raw Tools: http://code.google.com/p/gcmm/wiki/Raw_Tools

For example: You can grab a 59 block card raw image from an unofficial card and modify it so you can restore it to your 1019 blocks official card, mantaining the serial number of the card so your protected savegames still work.

note: as of GCMM 1.3 protected savegames can be restored to any card and they will work (thanks to Ralf!)

Protected Savegames

This is just for information, as since GCMM 1.3 even serial protected savegames can be restored to any memory card.

There are two kinds of protected savegames:

Restoring a raw image to a diferent card won't work, it has to be the same card (it will work even if the card was formatted). Please note that all unofficial cards share the same Flash ID (which is different from the serial number), allowing raw image restoring between unofficial cards (as long as they are the same size).

Other savegame formats

There are computer programs that can transform other savegame formats into GCI (currently GCMM supports SAV and GCS restoring).

RAW/GCP format is a raw image of the memory card with all its contents.

MCI format (createad by softdev's sdmc) is a raw image of the card, preceded by a 64 byte header.

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Users:

About usb devices:

Developers:

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Unzip the archive. You will find the following folders inside:

apps Contains Homebrew Channel ready files, both for normal and dark themed GCMM (see Homebrew Channel instructions below)

gamecube Contains GameCube DOL file, both normal and dark themed (not required for Wii) gamecube/cli files Contains a set of cli files to use with swiss in gamecube mode. Read cli_readme.txt for mor information.

After boot, GCMM will check which devices are available. If only one device is available, GCMM will use it as default. If more than a single device is available GCMM will boot into the device selector screen. You may skip device selector screen at boot using command line arguments (check cli files for gamecube mode).

Available devices in order shown by GCMM. Please don't connect more than one USB device in Wii mode.

Wii

Wii SD Wii USB Slot A SD Gecko Slot B SD Gecko

Gamecube

SD2SP2 Slot A SD Gecko Slot B SD Gecko GC Loader


Loading / Running the app:

Wii - Via Homebrew Channel:

The most popular method of running homebrew on the Wii is through the Homebrew Channel. If you already have the channel installed, just copy over the apps folder included in the archive into the root of your SD card.

If you haven't installed the Homebrew Channel yet, read about how to here: http://hbc.hackmii.com/

Gamecube:

You can load gcmm via sdload and an SD card in slot A, or by streaming it to your Gamecube, or by booting a bootable DVD with gcmm on it. This document doesn't cover how to do any of that. A good source for information on these topics is at http://www.gc-forever.com/wiki/index.php?title=Booting_Homebrew

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They are shown at the main screen.

Raw mode controls: hold L (gamecube pad) or B (wiimote) then press the corresponding button

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