Open pikachu1001000 opened 3 years ago
Apparently, the input controls are bound to the framerate, specifically in Serious Sam Classic. With Vulkan renderer, the V-sync
is disabled by default, so most likely the game runs in 300FPS, so the delay isn't significant. With RT renderer, V-sync
is enabled by default => FPS is bound to 60 (or other monitor refresh rate), and controls are less responsive.
The only suggestion is to enable Options -> Players and Controls -> Sharp turning
.
Disabling Vertical syncronization
might also help, but it will require more ray traced frames to be processed per second, which will cause GPU heating.
I have the same issue. Can't you setting in vulkan the pre rendered frames? There is same kind of option as far I know, in vulkan api the developer can control the pre rendered frames count. NVIDIA's control panel's ultra latency mode do nothing. :( This Sharp turning helped a lot, thank you. But still not so great I think I can't play in fullhd with rtx 2060 super.
Yes, it's truly uncomfortable to play with such delay. Sadly I don't have time (and PC) to fix it now. I really hope someone will investigate the possible solutions. Sorry :(
This cant be intended functionality. It is totally unplayable. My sensitivity is at 0% and it has input lag like I have never seen before.
Sharp tuning = yes Mouse acceleration = no Sensitivity = 0% DLSS = Quality (to get 75-100 fps)
My settings for comfortable gameplay.
You are making sure that the gpu is not maxing out right?
Out of curiosity, can you reproduce this with fullscreen disabled and/or a FPS cap set (sam_iMaxFPSActive = 60
in console)?
On Nvidia 3070, the mouse controls and player movements are delayed when the ray tracing is enabled. However, if I switch to the Vulkan API, disabling the ray tracing, they are no longer delayed.