Vulkan Serious Engine port based on open source version.
Prerequisites:
Clone this repository:
git clone https://github.com/SultimTsyrendashiev/Serious-Engine-Vk.git
Open solution Sources/All.sln
in Visual Studio and build it. The executables and libararies will be into Bin
directory (or Bin\Debug
if you are using the Debug configuration).
Not supported.
This version of the engine comes with a set of resources (\SE1_10.GRO
) that allow you to freely use the engine without any additional resources required. However if you want to open or modify levels from Serious Sam Classic: The First Encounter or The Second Encounter, you will have to copy the game's resources (.GRO files) into the engine folder. You can buy the original games on Steam, as a part of a bundle with Serious Sam Revolution ( http://store.steampowered.com/app/227780 )
When running a selected project, make sure its project settings on Debugging is set to the right command:
This project is licensed under the GNU GPL v2 (see LICENSE file).
Some of the code included with the engine sources is not licensed under the GNU GPL v2:
Sources/Engine/zlib
) by Jean-loup Gailly and Mark AdlerSources/LWSkaExporter/SDK
) by NewTek Inc.Sources/libogg
and Sources/libvorbis
) by Xiph.Org Foundation