This may need to be tweaked slightly per-map. In c1a0 it's actually supposed to flash on and off (it does in the full game), but classic mode shows it as being off.
Yes, it is a moving object, so it needs lightEvenOnDynamic. Since the player is inside the tram, it doesn't move relative to the player view, and the light is very tiny, the light source moving does not create any more noise than the existing lights in the tram do, even on lowest FSR, in my experience - so this should be fine.
The exit sign on the tram does not emit light. It is very noticeable. It is also an OSHA violation 😏
Compare with classic lighting:
Suggested Fix
It can be fixed by adding the following to
textures.json
: (or something similar)My fix:
This may need to be tweaked slightly per-map. In
c1a0
it's actually supposed to flash on and off (it does in the full game), but classic mode shows it as being off.Yes, it is a moving object, so it needs
lightEvenOnDynamic
. Since the player is inside the tram, it doesn't move relative to the player view, and the light is very tiny, the light source moving does not create any more noise than the existing lights in the tram do, even on lowest FSR, in my experience - so this should be fine.