Open wenceslaorl opened 1 year ago
This is present in both DLSS and FSR sadly, I think it's the denoiser smudging and blending fireflies so an underlying problem of the rendering. I'm not sure if it can be fixed easily, but other engines have mitigated fireflies by clamping the rays values within acceptable bounds. Unity does this with their raytracing and pathtracing.
The fireflies are being clamped by looking into the neighborhood pixels, but here multiple fireflies are in the pixel region, so clamping fails... I need to look into the sampling, might be some inconsistency
Fireflies seem to appear more often on high FPS.
Weird artefact with DLSS 2.5.1
Rtx 3070 Windows 10