Closed sunkper closed 4 years ago
Hid them for now.
For some reason GIProbe does not work when it is a grandchild of scene's root node. If this issue is unavoidable, well, just put them under the root node. Anyway, it works!
It seems GIProbe node's position in the scene tree matters.
I'm not sure if this is intended behavior if it is this is a documentation issue.
TODO:
Posted: godotengine/godot#37085
Differences are not very noticeable and it drops framerates by 10-20.
https://docs.godotengine.org/en/3.2/tutorials/3d/gi_probes.html