Closed sunkper closed 4 years ago
Light leaks. There are not gaps between.
I suppose this is the reason. Since Qodot does not skip these "hidden" faces they are lit and bleed light.
Things to try:
Tried a few things.
Without "plug" probes:
With "plug" probes:
Maybe anisotropy setting in 4.0 will help, but before that consider leaks during early level/env design phase.
Light leaks. There are not gaps between.
I suppose this is the reason. Since Qodot does not skip these "hidden" faces they are lit and bleed light.
Things to try: