Open sunkper opened 4 years ago
Reducing the number of ReflectionProbes helped reducing the startup loading/freeze (#14). Now to cover up the shader compile time.
See this video which explains how to avoid shader compilation hiccups in Godot 3.x.
Thanks for the link! I should check it out.
For the record, for this project I took a simple (maybe less reliable) way: when the scene is loaded, move player to a position where the entire scene is visible, wait few frames, move the player to the start position.
Since there are practically no change of shaders/materials after the initial load, this seems to work for this scene.
Look into workarounds suggested here: godotengine/godot#13954