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surfacedfox
/
causality-runtime
a libre framework built on top of godot for systemic open worlds
MIT License
7
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Can this work for Godot 4+ games with multiplayer and open world chunks?
#36
WithinAmnesia
closed
9 months ago
1
Asset loading should be multithreaded and cached
#35
surfacedfox
opened
1 year ago
0
Load model assets async
#34
surfacedfox
closed
1 year ago
1
Localisation needs to be set up
#33
surfacedfox
opened
1 year ago
0
Fix bug where game results in a catastrophic failure due to not being able to find resources
#32
surfacedfox
closed
1 year ago
0
[BUG] Game freezes up for a few seconds when switching input devices
#31
surfacedfox
opened
1 year ago
0
[BUG] Game results in a catastrophic failure when run from outside D:/Causality-Dev
#30
surfacedfox
closed
1 year ago
0
Framework to runtime
#29
surfacedfox
closed
1 year ago
0
Main Menu
#28
surfacedfox
opened
1 year ago
0
Game Settings: Audio, quality, etc.
#27
surfacedfox
opened
1 year ago
0
Hand equip
#26
surfacedfox
opened
1 year ago
0
Pole star finder
#25
surfacedfox
opened
1 year ago
0
Map menu
#24
surfacedfox
opened
1 year ago
0
Inventory menu
#23
surfacedfox
opened
1 year ago
0
Quest log
#22
surfacedfox
opened
1 year ago
0
Modular UI system
#21
surfacedfox
opened
1 year ago
0
Advanced combat techniques
#20
surfacedfox
opened
1 year ago
0
Ranged combat for the player character
#19
surfacedfox
opened
1 year ago
0
Melee Combat for player character
#18
surfacedfox
opened
1 year ago
0
Date-Time Cycles
#17
surfacedfox
opened
1 year ago
0
Clyde support for reading conversations
#16
surfacedfox
opened
1 year ago
0
A system that can create quests to be tracked by reference and completed by condition
#15
surfacedfox
opened
1 year ago
0
Support custom Lua scripts/expose game/quest functionality to Lua
#14
surfacedfox
opened
1 year ago
0
Support custom particle fx
#13
surfacedfox
opened
1 year ago
0
Audio parameters get changed by script
#12
surfacedfox
opened
1 year ago
0
NPC sensing
#11
surfacedfox
opened
1 year ago
0
Save/Load game state
#10
surfacedfox
opened
1 year ago
0
Load/Unload cells
#9
surfacedfox
opened
1 year ago
1
7 load fmod banks at runtime
#8
surfacedfox
closed
1 year ago
0
Load FMOD Banks at runtime
#7
surfacedfox
closed
1 year ago
0
Foliage, interactive
#6
surfacedfox
opened
1 year ago
0
State machine based animations
#5
surfacedfox
opened
1 year ago
0
Smooth, configurable movement system
#4
surfacedfox
opened
1 year ago
0
Hierarchical pathfinding / TERCES AI
#3
surfacedfox
opened
1 year ago
0
Clipmap based landscape
#2
surfacedfox
opened
1 year ago
0
A FormID creator
#1
surfacedfox
opened
1 year ago
0