Xamarin's My Shoppe app runnning in debug mode on BlueStacks
Whack (ActionScript / Starling) compiled using with Xamarin.Android & PlayScript and running on BlueStacks. Game runs at 60 fps on BlueStack without breaking a sweat...
Note: Windows is not currently enabled in this project, please post your vote
When activated as an ADB debug device within Xamarin Studio, BlueStacks will be listed under "Physical Devices" and displayed as "Samsumg SM-G900F (API 19)"
This public version of the Addin does not currently automatically toggle the Use shared Mono runtime
on/off during activation. You will need to do this manually otherwise you will get a deployment failure when you try to deploy a debug version of your app.
The menu item for the BlueStacks activation will change state based on the following:
Note: The BlueStacks menu item will be disabled
Select the menu item to go to BlueStacks to download their Player.
Note: BlueStacks does not have to exist in the typical /Applications
or ~/Applications
install locations. As long as OS-X Finder's location service can find it, it can be used.
I have no connection to BlueStacks other than as an end-user and this is not a direct endorsement for their product (but I am a happy end-user...).
The MIT License (MIT) (see LICENSE.md
)