swenger / glitter

Intuitive OpenGL wrappers for Python.
MIT License
7 stars 1 forks source link

glitter is an intuitive wrapper around OpenGL 3 and up.

Code example

The following code creates a window displaying a rotating quad::

from math import cos, sin
from glitter import VertexArray, get_default_program
from glitter.contexts.glut import GlutWindow, main_loop, get_elapsed_time

vertices = ((0, 0, 0), (-1, 1, 0), (1, 1, 0), (1, -1, 0), (-1, -1, 0))
colors = ((1, 1, 1), (0, 1, 0), (0, 0, 1), (0, 1, 1), (1, 0, 0))
indices = ((0, 1, 2), (0, 2, 3), (0, 3, 4), (0, 4, 1))

def display():
    window.clear()
    vao.draw()
    window.swap_buffers()

def timer():
    phi = get_elapsed_time()
    shader.modelview_matrix = (
        ( cos(phi), sin(phi), 0, 0),
        (-sin(phi), cos(phi), 0, 0),
        (        0,        0, 1, 0),
        (        0,        0, 0, 2)
    )
    window.add_timer(10, timer)
    window.post_redisplay()

if __name__ == "__main__":
    window = GlutWindow(double=True, multisample=True)
    window.display_callback = display
    shader = get_default_program()
    vao = VertexArray([vertices, colors], elements=indices)
    timer()
    with shader:
        main_loop()

Design principles

Dependencies

Build instructions

OpenGL 3 notes

The distribution includes the official OpenGL 3 header file from http://www.opengl.org/registry/api/gl3.h, with the following bugfixes applied:

The following functions are not part of the core profile and have been removed::

GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);
GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);
GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);
GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);

The following constants are missing and have been defined::

#define GL_POLYGON_MODE                   0x0B40

Changelog

The following versions introduced noteworthy features, bug fixes, or API changes:

version 0.1.7

version 0.1.6

version 0.1.5

version 0.1.4

version 0.1.3