An extensible pseudo-terminal in Javascript.
A pure native Javascript, mobile-friendly, Linux-like terminal simulation for use in a browser. There is a live demo here.
Originally forked from AVGP/terminal.js.
You can do a bunch of things with it:
Past contributors and users might notice that I have reverted much of what was done to this project over the last year. I greatly apprecitate the many users who contributed updates, especially during Hacktoberfest 2019, however it resulted in this project gaining complexity and dependencies putting it way beyond my ability to understand it or work on it (I'm not primarily a JS dev). The addition of WebPack and other dependencies also meant I was getting security vulnerability warnings on the project frequently. It also became VERY difficult to customize the default filesystem because one contributor had removed the xml format for this. As a result of all these factors, I decided to revert the project to a state where I can understand and work on it. Users who wish to continue with the old version of the project - which had many improvements along with the added complexity and dependencies - can fork the project from the tag "v1.6.4.OLDVERSION". I may slowly add these advanced features and WebPack back into the project in the future, but I'll do it as I learn these myself. Sorry to everyone who spent time contributing.
The easiest way to get started is to use the included "index.html" file and modify it for your needs. The basic usage is:
Here's a minimal example with one command:
<div id="terminal">
<p id="boot">Type 'help' to get started.</p>
<p class="hidden">
<span class="prompt"></span>
<span contenteditable="true" class="input" autocorrect="off" autocapitalize="none" autocomplete="off"> </span>
</p>
</div>
<script src="https://github.com/syntaxseed/terminalfaker/raw/master/js/bundle.min.js"></script>
<script src="https://github.com/syntaxseed/terminalfaker/raw/master/js/filesystem.js"></script>
<script>
var commands = {};
commands.cow = {
about: "What does the cow say?",
exe: function() {
return "Moooooo!";
}
};
// Set the command prompt style:
var customPrompt = function () { return "guest@TerminalFaker $ ";};
// Initialize the terminal:
var term = Terminal.init(document.getElementById("terminal"), commands, customPrompt);
</script>
The terminal is only a way to interact with "commands" and "commands" are a bundles of functionality. So to use the terminal, you'll need to create a bunch of functions that actually do something - and that's not hard.
First we modify our minimal example to load in custom commands found in "js/commands.js".
...
<script src="https://github.com/syntaxseed/terminalfaker/raw/master/js/bundle.min.js"></script>
<script src="https://github.com/syntaxseed/terminalfaker/raw/master/js/filesystem.js"></script>
<script src="https://github.com/syntaxseed/terminalfaker/raw/master/js/commands.js"></script>
...
Then, in commands.js we will define custom commands (there are a couple examples in there already for you).
So let's build a command that greets the user with the name she enters, like this:
$ hello Alice
Hi there, Alice
In commands.js this is done by creating a "customCommands" object and adding a "hello" object to it with an "about" property and a "exe" property.
"customCommands.hello.about" will contain a string of the help info to display if the user types help hello
.
"customCommands.hello.exe" will contain the closure to execute when the command is run. It can receive an "args" parameter which is an array of the command line arguments.
In this case, hello will take multiple arguments (separated by spaces), which will be passed into the command as the "args" array and returns HTML to be displayed in the terminal.
var customCommands = {};
customCommands.hello = {
about: "hello [arg ...]<br> Greet the user with a message.",
exe: function (args) { // Executed for this command. args[0] contains the command name.
if (args.length < 2) {
return "Hello. Why don't you tell me your name?";
}
var name = "";
// Concatenate all remaining arguments as the 'name'.
for (var i = 1; i < args.length; i++) {
name += args[i] + " ";
}
return "Hello " + name.trim();
}
};
Note that the "args" array's first element is the name of the command itself.
An optional attribute "hidden: true" can be added to a command definition to hide it from the list of commands shown by "help".
That's it! Now the commands defined in "commands.js" will extend (and overwrite if re-defined) the built-in commands. We have a terminal that can greet the user. :)
A boot up message is simulated including delayed line-by line display of the boot text. This message is found in "js/boot.js" and is used by including the file after "terminal.js" is included. Your terminal div must contain an element with id of "boot". If you don't want this, just remove the "boot.js" file include. Or, if you are using the minified bundle of js, just set a variable: var useBootLoader = false;
in your javascript.
Note that this will over-write any text already in the element with id "boot".
A simulated filesystem is initialized from the default content found in js/filesystem.js. Basic navigation around the filesystem is available. You can edit this file to customize the contents.
To see a full example including loading in system commands and the nicer boot message text, see the source of index.html.
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
MIT License - basically: Do whatever you feel like, but don't sue me when it blows up.