ESP32 Arduino Z-code Interpreter Program - with VGA and PS2 Keyboard
This version of the Z-code interpreter is derived from Jzip created by John Holder. More information about Jzip, including the source code can by found here: http://jzip.sourceforge.net/
The original Code for the AZIP is a copy of this git project https://github.com/talofer99/AZIP
*** UPDATE 26/4/2021:
Thanks to @guidol70 the SD was moved the pinout of the TTGO VGA32 and the SD init was chnaged.
QUIT command the board will restart to allow choosing new game. TODO: work out the save/load and then we can choose new game without restart.
Software Dependencies: SDFAT library: https://github.com/greiman/SdFat fabGL library: https://github.com/fdivitto/FabGL
Hardware Dependencies: Formatted SD card - fat16 use SD card Formater
The fabgl library has schamtics for the VGA and the PS2 connections. I used the original pinout for the ps2, but moved 2 of the VGA pins that were using SPI pins that were needed for the SD card.
Getting Started Steps:
I have include a copy Mini-Zork I downloaded from here: http://www.ifarchive.org/indexes/if-archiveXinfocomXdemos.html
Game files can be found several places on the internet, a good source for games is The Interactive Fiction Archive: http://www.ifarchive.org/indexes/if-archiveXgamesXzcode.html
Zork I, II, and III can be downloaded here: http://www.infocom-if.org/downloads/downloads.html
Limitations: Due to the limits of RAM and FLASH, removed most of the screen handling capability. Game save and restore capability are removed.