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talonos2
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FinalWinterBugs
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Add new zone 5 map art into game
#389
Xillith
closed
3 years ago
0
endings do not run (time out)
#388
Ipecacuanha
closed
3 years ago
0
Any tutorial that mentions what key to use should change depending on what key set the used
#387
Xillith
closed
3 years ago
0
New itemEquipped UI needs to hide after character defeat
#386
Xillith
closed
3 years ago
0
Paul (wood chopper) axe looks like it's a part of his arm in the facing up sprite
#385
Xillith
closed
3 years ago
0
Need to go through each map with glow layers and check if they are to strong and reduce them. (Using the new tech created in the shader)
#384
Xillith
closed
3 years ago
2
We should probably have customer pointer art for the mouse curser
#383
Xillith
closed
3 years ago
0
In the dungeon pause menu there should be a 'continue run' button to go back to the run- need art
#382
Xillith
closed
3 years ago
0
after first run cutscene has male voices too
#381
Xillith
closed
3 years ago
0
intro cutscene 2 has hiro as male voice rather then chime
#380
Xillith
closed
3 years ago
0
4-4 crystal at 3:00 on outer spiral has hard line where it meets ground
#379
Ipecacuanha
closed
3 years ago
0
4-4 pillar not on top layer
#378
Ipecacuanha
closed
3 years ago
0
Default cloth and knife should not be sent back to town
#377
Xillith
closed
3 years ago
0
Day 2 enter dungeon cutscene has old voices for all the guys still
#376
Xillith
closed
3 years ago
0
sneaky key bind needs to be saved to the save files
#375
Xillith
closed
3 years ago
0
WASD keys move elements while trying to select an item. (does a/d in normal mode?)
#374
Xillith
closed
3 years ago
0
Pawn turning is broken
#373
Ipecacuanha
closed
3 years ago
0
There should be a pause version that pauses the ui, controls, and timer, but leaves the monsters moving around and objects animating.
#372
Xillith
closed
3 years ago
1
hitting 'left' on the select item screen scrolls up item types, but doesn't switch lists seen on right
#371
Xillith
closed
3 years ago
0
Get art of .exe icon, and implement it into game (and change .exe name)
#370
Xillith
closed
3 years ago
0
Remove ui hider for release
#369
Xillith
closed
3 years ago
0
"crystals gained" bars should use different shade for gains on previous run
#368
Ipecacuanha
opened
3 years ago
0
retracted spikes do not have shadows applied
#367
Ipecacuanha
closed
3 years ago
1
need better timing and clarity for resting tutorial
#366
Ipecacuanha
closed
3 years ago
2
health goes into negative numbers upon death
#365
Ipecacuanha
closed
3 years ago
0
blacksmith foot clips in front of anvil
#364
Ipecacuanha
closed
3 years ago
0
visual indicator for timed switches
#363
Ipecacuanha
closed
3 years ago
0
no, "cancel" in weapon/armor/accessory select
#362
Ipecacuanha
closed
3 years ago
0
entering cave should not longer start new run cutscene
#361
Ipecacuanha
opened
3 years ago
2
duplicates items sent home should be more clear that they are duplicates
#360
Ipecacuanha
closed
3 years ago
0
1-2 area just northeast of stairs looks passable
#359
Ipecacuanha
closed
3 years ago
0
topmost rock of 1-1 looks passable
#358
Ipecacuanha
closed
3 years ago
0
1st zone spiders and slimes not distinct
#357
Ipecacuanha
closed
3 years ago
1
Tutorial chest not guaranteed to appear.
#356
Ipecacuanha
closed
3 years ago
1
door next to axe in stump should be boarded up
#355
Ipecacuanha
closed
3 years ago
0
shadow layer in Mayor's house is off near bookcase
#354
Ipecacuanha
closed
3 years ago
0
Urgent: Zombies appear too early
#353
Ipecacuanha
closed
3 years ago
2
Optional: Light around player slowly decreases as time goes down
#352
Xillith
opened
3 years ago
0
Add custom code for celest openings on teleporter transition
#351
Xillith
closed
3 years ago
0
Final Map runes, art asset and input needed
#350
Xillith
closed
3 years ago
2
End game town map
#349
Xillith
closed
3 years ago
2
Add fade transition to our logo from unity logo
#348
Xillith
closed
3 years ago
1
Fill in letters for logo for transition screen
#347
Xillith
closed
3 years ago
1
wind platforms/spike pushback should trigger combat if enemy is in that square
#346
Xillith
closed
3 years ago
0
There should be a dodge message above the player saying that damage was dodged, (art needed)
#345
Xillith
closed
3 years ago
0
load save manager shouldn't load from disc every scene
#344
Xillith
closed
3 years ago
0
When damaged we had the idea of the health lost 'falling' off the screen via animation, rather then just shrinking, so it's more noticable
#343
Xillith
opened
3 years ago
0
Need art for 'start next run' in the Pause Menu
#342
Xillith
closed
3 years ago
0
The 'exit' button in the pause menu should be 'exit game' or 'quit game' so that it's not clicked on to just 'exit' the menu
#341
Xillith
closed
3 years ago
0
Option settings need to save between runs (not currently saved to file)
#340
Xillith
closed
3 years ago
0
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