Open benstadin opened 9 years ago
Hi @benstadin ,
The transformation given by glfonsProjection
is the orthographic projection to viewport; maybe I misunderstand what you mean by skew but if you mean applying non-affine transform to text (perspective, non uniform scaling..), what you want is possible by either using another transform matrix (affecting all drawn text on screen), or by transforming the glyph vertices independently with this matrix, but nothing like that is implemented.
There is aglfonsProjection() API. Does this allow to skew text? If not, is it possible to skew text by other means?
Cheers Ben