rocketcrab is a lobby service and launcher for mobile web party games.
config/games/_template.ts
and fill it out for your gameRocketcrab makes it easy for players to discover your game, and easily switch to and from your game without having to manually open a different website and enter a new game code. It accomplishs this by putting your game's page into an iframe
, which allows any of your cookies, local storage, analytics, and advertising to continue working, while disallowing rocketcrab from manipulating your site. Integrating your game with rocketcrab should be a simple process, but please let me know by opening an issue if there is any way it could be better!
The name Rocketcrab is the first thing I could think of that sounded cool, had an available .com
domain, and could be represented by two emojis. It also does not have an ambigious spelling when spoken out loud (there's only one way to spell "rocket" and "crab"), which is important when trying to get your whole group to go to the site to play games!
Games are added to rocketcrab via config files located here. By looking at the config files of other games, you might be able to understand how other games implement rocketcrab, and how you might integrate rocketcrab into your game. Here's what you need to know:
Rocketcrab works by opening your game in an iframe
on all of the players' devices. At minimum, for your game to work with rocketcrab, there must be:
https://yourgame.com/api/creategame
, which returns the generated game code, like abcd
)https://yourgame.com/abcd
will be opened on every player's browser, resulting in them all being in the same game together)That's it! Many existing games already offer these, and can work with rocketcrab without any changes! But, to make the experience of playing your game with rocketcrab even better, you may need to make a few minor changes, explained in the "The automatic query params" section below.
The config files, as mentioned above, should be fairly self explanatory. Along with the config template, check out the config files of other games to see how they implement rocketcrab. The most important part, which will be explained here, is the connectToGame
function. This function:
async
, which will allow you to use await
to make GET
or POST
requests.player
(required) an object with these properties:
url
(required) string of the url that should be opened in every player's iframe
.
customQueryParams
(optional) a record of query params in addition to or to replace the automatic query params.afterQueryParams
(optional) string that will be appended to the player.url
after automatic and custom query params are applied.host
(optional) an object with these properties:
url
(optional) string of a url to be opened only in the "host" player's iframe
. If not provided, the url
from the player
object will be used.
customQueryParams
(optional) same as player
object, but only applied to the host.afterQueryParams
(optional) same as player
object, but only applied to the host.Here are two examples of different connectToGame
functions:
spyfall.tannerkrewson.com/abcd
. So, instead of returning the game code from connectToGame
in the code
property, the game code is directly appended to the player.url
before it is returned from connectToGame
.connectToGame
function can itself generate a code, and we cross our fingers and hope it's unique! π The resulting player.url
will look something like this: https://just1.herokuapp.com/room/rocketcrab-d5b30ccdd25855e5
.The player.url
returned from connectToGame
is automatically appended with 3 query params. The resulting player.url
that is opened in every player's iframe
will look something like this:
https://yourgame.com/?rocketcrab=true&name=Mary&ishost=true
rocketcrab
will always be true, well, if you're using rocketcrab, that is! π You can use this to put your game into a "rocketcrab" mode. Here are some ideas for how this could be helpful:
rocketcrab=true
, you should hide any UI in your game that shows the game code!rocketcrab=true
, they're already playing with on rocketcrab! πname
is a string of the name that each player has entered into rocketcrab. Use this instead of asking for your players' names a second time!ishost
is true
for the one player that is the host of the rocketcrab party, and false
for all other players. A few caveats:
iframe
first, and will wait a few seconds before opening the iframe
of the rest of the players. This is not a guaranteed solution, as the iframe
API does not allow rocketcrab to know when its page has loaded.code
parameter for the game code. This was removed in favor of using a custom query param, detailed further in the template.If your game already has a player base, our goal is to make rocketcrab just as easy, if not easier, to use than how they already play. Rocketcrab is also a great way for your players to discover new games, which helps developers with no players yet find players for their games! So, we will want to make the process of discovering and jumping into a rocketcrab party from your game's existing lobby as painless as possible! Here's two features of rocketcrab to help:
https://rocketcrab.com/transfer/[your game's id here]/
.
id
that is set for your game in its config file. For example, Drawphone's is drawphone
, so the link would look like https://rocketcrab.com/transfer/drawphone/
.https://rocketcrab.com/transfer/[your game's id here]/[insert a uuid here]
.
uuid
.https://rocketcrab.com/transfer/drawphone/9b1deb4d-3b7d-4bad-9bdd-2b0d7b3dcb6d/
For an example of both of these buttons in action, check out snakeout.tannerkrewson.com. Here's what the code looked like for them.
This is a Next.js project bootstrapped with create-next-app
using the with-typescript-eslint-jest
template, which includes:
husky
for commit hooksreact-testing-library
First, run the development server:
npm run dev
Open http://localhost:3000 with your browser to see the result.
You can start editing the page by modifying pages/index.js
. The page auto-updates as you edit the file.
To learn more about Next.js, take a look at the following resources:
You can check out the Next.js GitHub repository - your feedback and contributions are welcome!