Closed FatmanC closed 6 years ago
Here's an End Biome. Note that the actual name of the End's biome is SKY. Also, capitals have to be used. For blocks, I recommend you check them out in the Bukkit java docs.
biomes:
End:
friendlyname: "End"
biome: SKY
icon: ENDER_STONE
priority: 1
contents: ENDER_STONE:8 PURPUR_BLOCK:2
watercoverage: 0
# Use Chorus Flower because it will grow and make chorus plant blocks
plants:
CHORUS_FLOWER: 10:ENDER_STONE
# Mobs that may spawn.
# Format:
# Entity name: % chance:Block on which the mob will spawn
mobs:
ENDERMAN: 10:ENDER_STONE
moblimit: 3
conversions: DIRT:0:30:ENDER_STONE:0
Here's one for Guardians:
DEEP_OCEAN:
biome: DEEP_OCEAN
icon: WATER_BUCKET
priority: 8
# Lots of water required!
watercoverage: 95
mobs:
SQUID: 10:STATIONARY_WATER
GUARDIAN: 10:STATIONARY_WATER
moblimit: 9
Note that for mobs to spawn in the greenhouse, there must be 2 blocks of air above the surface of the water. Spawn-on blocks must be on the surface and not below the surface.
brilliant, thankyou very much
asked in the discussions on spigot, without adequate information, so im now posting here to try and get some further information. trying to create various other biomes, such as end, and ocean temple type one for guardians to spawn. this is an example of a config i tried for the end, but it is not working.
please advise what i need to fix to get an end greenhouse, and an ocean temple/second ocean type greenhouse to have guardians spawning