OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
This project is maintained against the following repositories:
OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy, while maintaining full backwards compatibility with the existing games and mods.
This fork focuses on the jaPRO integration and Client Engine modifications.
Our aims are to:
To install TaystJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.
Download the latest build for your operating system.
Installing and running TaystJK:
GameData/
folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/
.taystjk.x86.exe
(Windows), taystjk.i386
(Linux 32-bit), taystjk.x86_64
(Linux 64-bit) or the TaystJK
app bundle (macOS), depending on your operating system.If you do not have an existing JKA installation and need to download the base game:
force_install_dir /path/to/install/jka/
app_update 6020
.Extract the contents of the file into the Jedi Academy GameData/
folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/
.
If you have the Mac App Store Version of Jedi Academy, follow these steps to get TaystJK runnning under macOS:
brew install sdl2
./Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/
TaystJK.app
/Users/$USER/Library/Application Support/TaystJK/
GAMEVERSION
define in codemp/game/g_local.h from "OpenJK" to your project name