Note that this proposal was previously called "proposal-frozen-realms". However, with progress on proposal-realms, the realms-shim, and the ses-shim, we found we no longer needed to distinguish frozen-realms from SES. Most historical references to "Frozen Realms" are best interpreted as being about an older version of SES.
Champions
This document specifies "compartments", a concept focused on making lightweight realms designed to be used with a shared immutable realm. The proposal here is intended to compose well with the various Realm
proposals but is independent. These proposals each have utility without the other, and so can be proposed separately. However, together they have more power than each separately.
We motivate the SES API presented here with a variety of examples.
Current Stage:
Moddable's Compartment API, the direct ancestor to this proposal, implemented on the XS SES engine.
Making Javascript Safe and Secure Talks by Mark S. Miller (Agoric), Peter Hoddie (Moddable), and Dan Finlay (MetaMask)
Presentation to TC53 Omit Needless Words
LavaMoat - Securing your dependency graph by Kumavis (MetaMask)
Presentation to Node Security Securing EcmaScript
Historical
Automated Analysis of Security-Critical JavaScript APIs by Ankur Taly Úlfar Erlingsson John C. Mitchell Mark S. Miller Jasvir Nagra
Frozen Realms: Draft Standard Support for Safer JavaScript Plugins is an in-depth talk that covers the important ideas, but is very stale regarding specifics.
The old Realms API proposal and the current Realms proposal. The original plan was to settle the Realms proposal first, but with the current approach, this is no longer required.
The original efforts to rebuild frozen realms on top of these Realms is:
In ECMAScript, a realm consists of a global object and an associated set of primordial objects -- mutable objects like Array.prototype
that must exist before any code runs. Objects within a realm implicitly share these primordials and can therefore easily disrupt
each other by primordial poisoning -- modifying these objects to behave badly. This disruption may happen accidentally or maliciously. Today, in the browser, realms can be created via same origin iframes,
and in Node via vm
contexts. On creation, these realms are separate from each other because they share no mutable state. Because prototypes are mutable, each realm needs its own set, making this separation too expensive to be used at fine grain.
Realms are currently not exposed directly to JavaScript but are represented in the specs by the realm record, of which the most important slots are the intrinsics, the global object, and the global lexical environment (see ECMA262 sections 8.2 Realms).
We propose to add the concept of compartments, to designate lightweight child realms inside a realm. Each compartment has its own global object and global lexical scope, but all compartments inside a given realm share their intrinsics. Separation is achieved by making the intrinsics immutable, preventing an object in one compartment from poisoning the prototypes used by the other compartments.
This means that each compartment consists of a new global object, and a new global lexical environment:
Record slots | Realm | Compartment |
---|---|---|
intrinsics | mutable | immutable, shared |
global object | mutable | mutable |
global lexical scope | mutable | mutable |
The compartment record is like a realm record, except that its intrinsics slot points to the parent realm record. Everywhere the specs refers to the the realm record, the compartment record can be subsituted with no further changes.
Superceded by the Compartments proposal.
We propose a Compartment
class, whose instances is a reification of the concept of "compartment" introduced above, for making multiple lightweight child realms inside a given realm.
Though initially separate, compartments can be brought into intimate contact with each other via global object and modules.
class Compartment {
constructor: (
endowments: object?, // extra bindings added to the global object
moduleMap: object?, // maps child specifier to parent specifier
options: object? // including hooks like isDirectEvalHook
) -> object // an exotic compartment object
get global -> object // access this compartment's global object
evaluate( // do a strict indirect eval in this compartment
src: stringable,
options: object? // per-evaluation rather than per-compartment
) -> any
// same signature as dynamic import
async import(specifier: string) -> promise<ModuleNamespace>
importSync(specifier: string) -> ModuleNamespace
}
The compartment constructor creates a new lightweight child realm with a new global
, a new eval
function, a new Function
constructor, and a new Compartment
constructor.
The compartment global object consists of all the primordial state defined by
ECMA262, but contains no host provided objects, so window
, document
, XMLHttpRequest
,
require
, process
etc. are all absent. Thus, a compartment contains none of the objects needed for interacting with the outside world, like the user or the network.
The new eval
, Function
, and Compartment
will evaluate code in the global scope of the new compartment: the new compartment's global
becomes their global object.
The new eval
, Function
, and Compartment
inherit from the shared %FunctionPrototype%.
The new Function.prototype
is the shared %FunctionPrototype%.
The new Compartment
constructor...?
The new Compartment.prototype
is the shared %CompartmentPrototype%.
The constructor then copies the values of the own enumerable properties from the endowments
parameter onto the new global
and returns the new compartment instance. With these additional endowments, users provide the
virtual host objects that they wish to be available in the spawned compartment.
The Compartment constructor is only available on the global object after lockdown has been invoked (see below).
We propose on the shared Compartment.prototype
, to be inherited by instances of the all Compartment classes:
global
getter to provide access to the compartment global object. Its behavior is similar to the globalThis
global object.evaluate
method to evaluate code in the global scope of the new compartment. Its signature is identical to the eval()
function
but possibly with an additional optional options argument.import
method to dynamically load modules in the new compartment. Its signature is identical to the
dynamic import function.lockdown
methodWe propose a static method, lockdown()
or Realm.lockdown()
, for converting the current realm into a state with immutable primordials. We call such a realm an immutable realm. The Realm
global object will be specified by the Realms proposal.
The lockdown operation consists of:
Compartment
constructor via the global object which is not available before lockdown (see below).Although Compartment
and Realm.lockdown()
appear orthogonal, they are only interesting when directly composed:
Realm.lockdown();
const cmpA = new Compartment();
const cmpB = new Compartment();
After lockdown, all the primordials that cmpA
and cmpB
share are immutable, so neither can poison the prototypes of the other. Because they share no mutable state, they are as fully separate from each other as two full realms created by two same origin iframes
(except the shared identity of frozen primordials, thus avoiding identity discontinuity explained below).
Modification of the prototypes is allowed before lockdown is called (which raises interesting issues re what is frozen by lockdown).
(edit with next two paragraphs)
A long recognized best practice is "don't monkey-patch primordials" -- don't mutate any primordial state. Most legacy code obeying this practice is already compatible with lightweight realms descending from an immutable root realm. Some further qualifications are explained in the rest of this document.
If customization of the intrinsics is required, it can be done before lockdown is called and before any compartment is created.
The compartment constructor is unavailable before lockdown()
is called, to avoid the risk of omitting lockdown and creating compartments with non-frozen primordials (which would not provide the intended isolation).
In order for the intrinsics to be shared safely, they must be transitively immutable. Fortunately, of the standard primordials in ES2016, the only mutable primordial state is:
Math.random
Date.now
Date
constructor called as a constructor with no argumentsDate
constructor called as a function, no matter what arguments
(Surprised me!)RegExp
static methods (link)Error.prototype.stack
accessor (link)To make a transitively immutable root realm, we, respectively
Math.random
Date.now
new Date()
throw a TypeError
Date(any...)
throw a TypeError
RegExp
static methods if presentRegExp.prototype.compile
Error.prototype.stack
if presentLikewise, any new addition to the specifications need to follow the same policy, in order to avoid introducing mutable state in a compartment.
A user can effectively add the missing functionality of Date
and Math
back in when necessary, or substitute safe implementations. For example
const DateNow = Date.now;
Realm.lockdown();
function unsafeDate() {
return Date(...arguments);
}
Object.defineProperties(unsafeDate, Object.getOwnPropertyDescriptors(Date));
Object.defineProperty(unsafeDate, 'now', {
value: DateNow,
writable: true,
enumerable: false,
configurable: true
});
const cmp = new Compartment({ Date: unsafeDate });
All intrinsics are shared, but the %Function%, %GeneratorFunction%, %AsyncFunction% and %AsyncGeneratorFunction% perform by default source code evaluation in the global scope of the realm.
After lockdown, these constructor should be replaced with functions that throw instead of evaluating source code, so they can be safely shared.
We could specify that their throwing behavior is the same as when the host hook (for CSP) suppresses evaluation, mapping it to an already possible behavior.
If Compartment
is a per-realm global rather than per-Compartment, then
Compartment.prototype.constructor === Compartment
, which is not tamed? Let's talk about this.
Because of lack of sufficient foresight at the time, ES5 unfortunately specified that a simple assignment to a non-existent property must fail if it would override a non-writable data property of the same name. (In retrospect, this was a mistake, but it is now too late and we must live with the consequences.) It is inconsistent with overriding by classes and object literals, since they do [[DefineOwnProperty]]
rather than assignment.
As a result, simply freezing an object to make it immutable has the unfortunate side effect of breaking previously correct code that is considered to have followed JS best practices, if this previous code used assignment to override. For example this assignment will fail:
Object.freeze(Array.prototype);
const arr = []
arr.join = true; // throws in strict mode, ignore in sloppy mode.
For that reason, after freezing the primordials, we need to Make non-writable prototype properties not prevent assigning to instance.
See the override mistake. (better link?)
(We need another bit of semantic state to distinguish these two ways of being frozen. We should specify that petrify
and perhaps even harden
also protect against override mistake, even though we avoid fully shimming that.)
Two realms, made by same origin iframes or vm contexts, can be put in contact. Once in contact, they can mix their object graphs freely. When realms do this, they encounter an inconvenience and source of bugs we will here call identity discontinuity. For example if code from iframeA makes an array arr
that it passes to code from iframeB, and iframeB tests arr instanceof Array
, the answer will be false
since arr
inherits from the Array.prototype
of iframeA which is a different object than the Array.prototype
of iframeB.
By contrast, since cmpA
and cmpB
share the same Array.prototype
, an array arr
created by one still passes the arr instanceof Array
as tested by the other.
###################################
function confine(src, endowments) {
return sharedRoot.spawn(endowments).eval(src);
}
This confine
function is an example of a security abstraction we can
easily build by composing the primitives above. It uses spawn
to
make a lightweight realm descendant from our immutable sharedRoot
realm above, copies the own enumerable properties of endowments
onto
the global of that lightweight realm, and then evaluates src
in the
scope of that global and returns the result. This confine
function is
especially useful for
object-capability programming. These
primitives (together with membranes) can also help to support other
security models such as
decentralized dynamic information flow
though more mechanism may additionally be needed. We have not yet
explored this in any detail.
(The confine
function is from SES, which has a
formal semantics
supporting automated verification of some security properties of SES
code. It was developed as part of the Google
Caja project; you can read more
about SES and Caja on the Caja website.)
confine('x + y', {x: 3, y: 4}) // -> 7
confine('Object', {}) // -> Object constructor of an immutable root
confine('window', {}) // ReferenceError, no 'window' in scope
function Counter() {
let count = 0;
return Object.freeze({
incr: Object.freeze(() => ++count),
decr: Object.freeze(() => --count)
});
}
const counter = new Counter();
// ...obtain billSrc and joanSrc from untrusted clients...
const bill = confine(billSrc, {change: counter.incr});
const joan = confine(joanSrc, {change: counter.decr});
Say the code above is executed by a program we call Alice. Within this code, Alice obtains source code for plugins Bill and Joan. Alice does not know how well these plugins are written, and so wishes to protect herself from their misbehavior, as well as protect each of them from the misbehavior of the other. It does not matter whether Alice is worried about accidental or malicious misbehavior.
With the code above, Alice presents to each of these plugins an API
surface of her design, characteristic of the plugin framework she
defines. In this trivial example, she provides to each a function they
will know as change
for manipulating the state of a shared
counter. By calling his change
variable, Bill can only increment the
counter and see the result. By calling her change
variable, Joan can
only decrement the counter and see the result. By using her counter
variable Alice can do both.
If Alice's code above is normal JavaScript code, then she does not achieve this
goal. For example, Bill or Joan could use the expression change.__proto__
to
access and poison Alice's prototypes, and to interact with each other in ways
Alice did not intend to enable. The API surface that Alice exposed to Bill and
Joan was not defensive; it did not protect itself and Alice from Bill and
Joan's misbehavior.
Alice's code above is properly defensive if it is evaluated in a realm
descendant from an immutable root realm. Alice places Bill and Joan in
such a realm to confine them. She places herself in such a realm for
its defensibility, which Alice can use to define defensive
abstractions that are safe to expose to Bill and Joan. If Alice, Bill,
and Joan all descend from sharedRoot
, then their further
interactions are defensible and free of identity discontinuities.
def(obj)
All those calls to Object.freeze
above are ugly. The Caja
def(obj)
function is an example of a convenience that should be provided by a
library. It applies Object.freeze
recursively to all objects it finds
starting at obj
by following property and [[Prototype]]
links. This gives
all these objects a tamper proof API surface (Note, though, that it does not
make them immutable except in special cases.) The name def
means "define a
defensible object".
Using def
, we can rewrite our Counter example code as
function Counter() {
let count = 0;
return def({
incr() { return ++count; }
decr() { return --count; }
});
}
To be efficient, def
needs to somehow be in bed with this
proposal, so it can know to stop traversing when it hits any of these
transitively immutable primordials. We leave it to a later proposal to
work out this integration issue.
By composing
revocable membranes
and confine
, we can make compartments:
function makeCompartment(src, endowments) {
const {wrapper,
revoke} = makeMembrane(confine);
return {wrapper: wrapper(src, endowments),
revoke};
}
// ...obtain billSrc and joanSrc from untrusted clients...
const {wrapper: bill,
revoke: killBill} = makeCompartment(billSrc, endowments);
const {wrapper: joan,
revoke: killJoan} = makeCompartment(joanSrc, endowments);
// ... introduce mutually suspicious Bill and Joan to each other...
// ... use both ...
killBill();
// ... Bill is inaccessible to us and to Joan. GC can collect Bill ...
After killBill
is called, there is nothing the Bill code can do to
cause further effects.
You can view the spec text draft in ecmarkup format or rendered as HTML.
Introduce the Realm
class as an officially recognized part of the
ECMAScript standard API.
Add to the Realm
class a static method, Realm.immutableRoot()
,
which obtains an immutable root realm in which all primordials
are already transitively immutable. These primordials include
all the primordials defined as mandatory in ES2016. (And those
in draft ES2017 as of March
17, 2016, the time of this writing.) These primordials must
include no other objects or properties beyond those specified
here. In an immutable root realm the global object itself is also
transitively immutable. Specifically, it contains no
host-specific objects. This frozen global object is a plain
object whose [[Prototype]]
is Object.prototype
, i.e., the
%ObjectPrototype%
intrinsic of that immutable root realm.
Realm.immutableRoot()
always creates a fresh one, or
always returns the same one. On any given implementation, it
must either be always fresh or always the same.In order to attain the necessary deep immutability of an
immutable root realm, two of its primordials must be modified
from the existing standard: An immutable root realm's Date
object has its now()
method removed and its default constructor
changed to throw a TypeError
rather than reveal the current
time. An immutable root realm's Math
object has its random()
method removed.
Add to the Realm
class an instance method, spawn(endowments)
.
spawn
creates a new lightweight child realm with its own
fresh global object (denoted below by the symbol
freshGlobal
) whose [[Prototype]]
is the parent realm's
global object. This fresh global is also a plain
object. Unlike the global of an immutable root realm, this new
freshGlobal
is not frozen by default.
spawn
populates this freshGlobal
with overriding
bindings for the evaluators that have global names (currently
only eval
and Function
). It binds each of these names to
fresh objects whose [[Prototype]]
s are the corresponding
objects from the parent realm.
spawn
copies the own enumerable properties from the
endowments
record onto the freshGlobal
.
spawn
returns that new child realm instance.
The total cost of a lightweight realm is four objects: the realm
instance itself, the freshGlobal
, and the eval
function and
Function
constructor specific to it.
The evaluators of a spawned realm evaluate code in the global scope of that realm's global, using that global as their global object.
A lightweight realm's initial eval
inherits from its parent's
eval
. For each of the overriding constructors (currently only
Function
), its prototype
property initially has the same
value as the constructor they inherit from. Thus, a function
foo
from one descendant realm passes the foo instanceof Function
test using the Function
constructor of another
descendant of the same parent realm. Among sibling lightweight
realms, instanceof
on primordial types simply works.
In the Punchlines section below, we explain the non-overt channel
threats that motivate the removal of Date.now
and
Math.random
. However, usually this threat is not of interest, in
which case we'd rather include the full API of ES2016, since it is
otherwise safe. Indeed, Caja has always provided the full
functionality of Date
and Math
because Caja's threat model did not
demand that they be denied.
The following makeColdRealm(GoodDate, goodRandom)
function, given a
good Date
constructor and Math.random
function, makes a new
frozen-enough lightweight realm, that can be used as if it is an
immutable root realm -- as a spawning root for making lightweight
child realms. These children are separated-enough from each other,
if one is not worried about non-overt channels. Unlike the lightweight
realms directly descendant from an immutable root realm, children
spawned from a common cold realm share a fully functional Date
and
Math
.
function makeColdRealm(GoodDate, goodRandom) {
const goodNow = GoodDate.now;
const {Date: SharedDate, Math: SharedMath} = sharedRoot;
function FreshDate(...args) {
if (new.target) {
if (args.length === 0) {
args = [+goodNow()];
}
return Reflect.construct(SharedDate, args, new.target);
} else {
return String(GoodDate());
}
}
FreshDate.now = () => +goodNow();
FreshDate.prototype = SharedDate.prototype; // so instanceof works
FreshDate.name = SharedDate.name;
FreshDate.__proto__ = SharedDate;
const FreshMath = {
__proto__: SharedMath,
random() { return +goodRandom(); }
};
return def(sharedRoot.spawn({Date: FreshDate, Math: FreshMath}));
}
In addition to Date
and Math
, we can create abstractions to endow
a fresh global with virtualized emulations of expected host-provided
globals like window
, document
, or XMLHttpRequest
. These
emulations may map into the caller's own or
not. Caja's Domado library
uses exactly this technique to emulate most of the conventional
browser and DOM APIs, by mapping the confined code's virtual DOM into
the portions of the caller's "physical" DOM that the caller
specifies. In this sense, the confined code is like user-mode code in
an operating system, whose virtual memory accesses are mapped to
physical memory by a mapping it does not see or control. Domado remaps
URI space in a similar manner. By emulating the browser API, much
existing browser code runs compatibly in a virtualized browser
environment as configured by the caller using Domado.
Because eval
, Function
, and the above Date
and Math
observably
shadow the corresponding objects from their parent realm, the spawned
environment is not a fully faithful emulation of standard
ECMAScript. However, these breaks in the illusion are a necessary
price of avoiding identity discontinuities between lightweight realms
spawned from a common parent. We have chosen these breaks carefully to
be compatible with virtually all code not written specifically to test
standards conformance.
Map-Reduce frameworks vividly demonstrate the power of sending the code to the data, rather than the data to the code. Flexible distributed computing systems must be able to express both.
Now that Function.prototype.toString
will give a
reliably evaluable string
that can be sent, an immutable root realm provides a safe way for the
receiver to evaluate it, in order to reconstitute that function's call
behavior in a safe manner. Say we have a RemotePromise
constructor
that makes a
remote promise for an object that is elsewhere,
potentially on another machine. Below, assume that the RemotePromise
constructor initializes this remote promise's
private instance variable
#farEval
to be another remote promise, for the eval
method of an
immutable root realm at the location (vat, worker, agent, event loop,
place, ...) where this promise's fulfillment will be. If this promise
rejects, then its #farEval
promise likewise rejects.
class QPromise extends Promise {
// ... API from https://github.com/kriskowal/q/wiki/API-Reference
// All we actually use below is fcall
}
// See https://github.com/kriskowal/q-connection
class RemotePromise extends QPromise {
...
// callback must be a closed function, i.e., one whose only free
// variables are the globals defined by ES2016 and therefore present
// on the proto-global.
there(callback, errback = void 0) {
const callbackSrc = Function.prototype.toString.call(callback);
const farCallback = #farEval.fcall(callbackSrc);
return farCallback.fcall(this).catch(errback);
}
}
We explain there
by analogy. The familiar expression
Promise.resolve(p).then(callback)
postpones the callback
function
to some future time after the promise p
has been fulfilled. In like
manner, the expression RemotePromise.resolve(r).there(callback)
postpones and migrates the closed callback
function to some future
time and space, where the object that will be designated by the
fulfilled remote promise r
is located. Both then
and there
return a promise for what callback
or errback
will return.
This supports a federated form of the Asynchronous Partitioned Global Address Space concurrency model used by the X10 supercomputer language, integrated smoothly with our promise framework for handling asynchrony.
We do not include any form of replay within the goals of this proposal, so this "How Deterministic" section is only important because of the punchlines at the end of this section.
Given a deterministic spec, one could be sure that two computations,
run on two conforming implementations, starting from the same state
and fed the same inputs, will compute the same new states and
outputs. The ES5 and ES2015 specs come tantalizingly close to being
deterministic. ECMAScript has avoided some common but unnecessary
sources of non-determinism like Java's System.identityHashCode
or
the enumeration order of identity hash tables. But the ECMAScript
specs fail for three reasons:
Math.random()
.The explicitly non-deterministic abilities to sense the current time
(via new Date()
and Date.now()
) or generate random numbers (via
Math.random()
) are disabled in an immutable root realm, and
therefore by default in each realm spawned from it. New sources of
non-determinism, like makeWeakRef
and getStack
will not be added
to immutable root realms or will be similarly disabled.
The ECMAScript specs to date have never admitted the possibility of failures such as out-of-memory. In theory this means that a conforming ECMAScript implementation requires an infinite memory machine. Unfortunately, such machines are currently difficult to obtain. Since ECMAScript is an implicitly-allocating language, the out-of-memory condition could cause computation to fail at any time. If these failures are reported by unpredictably throwing a catchable exception, then defensive programming becomes impossible. This would be contrary to the goals of much ECMAScript code. Thus, any ECMAScript computation that wishes to defend its invariants, and any synchronous computation it is entangled with must, on encountering an unpredictable error, preemptively abort without running further user code.
Even if ECMAScript were otherwise deterministically replayable, these unpredictable preemptive failures would prevent it. We examine instead the weaker property of fail-stop determinism, where each replica either fails, or succeeds in a manner identical to every other non-failing replica.
Although few in number, there are specification
issues that are observably left to implementations, upon which
implementations may differ. Some of these may eventually be closed by
future TC39 agreement, such as enumeration order if objects are
modified during enumeration (TODO link). Others, like the sort
algorithm used by Array.prototype.sort
are less likely to be
closed. However, implementation-defined is not necessarily genuine
non-determinism. On a given implementation, operations which are only
implementation-defined can be deterministic within the scope of that
implementation. They should be fail-stop reproducible when run on the
same implementation. To make use of this for replay, however, we would
need to pin down what we mean by "same implementation", which seems
slippery and difficult.
Even without pinning down the precise meaning of "implementation-defined", a computation that is limited to fail-stop implementation-defined determinism cannot read covert channels and side channels that it was not explicitly enabled to read. Nothing can practically prevent signaling on covert channels and side channels, but approximations to determinism can practically prevent confined computations from perceiving these signals.
(TODO explain the anthropic side channel and how it differs from an information-flow termination channel.)
Fail-stop implementation-defined determinism is a great boon to testing and debugging. All non-deterministic dependencies, like the allegedly current time, can be mocked and injected in a reproducible manner.
As of ES2016, the normative optionals of
Annex B
are safe for inclusion as normative optionals of immutable root
realms. However, where Annex B states that these are normative
mandatory in a web browser, there is no such requirement for immutable
root realms. Even when run in a web browser, an immutable root realm,
having no host specific globals, must be considered a non-browser
environment. Some post-ES2015 APIs proposed for Annex B, such as the
RegExp
statics
and the
Error.prototype.stack
accessor property,
are not safe for inclusion in immutable root realms and must be absent.
At this time, to maximize compatibility with normal ECMAScript, we do not alter an immutable root realm's evaluators to evaluate code in strict mode by default. However, we should consider doing so. Most of the code, including legacy code, that one would wish to run under an immutable root realm is probably already compatible with strict mode. Omitting sloppy mode from immutable root realms and their spawned descendants would also make sections B.1.1, B.1.2, B.3.2, B.3.3, and B.3.4 non issues. It is unclear what an immutable root realm's evaluators should specify regarding the remaining normative optional syntax in section B.1. But the syntax accepted by these evaluators, at least in strict mode, should probably be pinned down precisely by the spec.
Some of the elements of Annex B are safe and likely mandatory in practice, independent of host environment:
escape
and unescape
Object.prototype.__proto__
String.prototype.substr
String.prototype
methods defined in terms of the internal
CreateHTML
: anchor
, big
, ..., sup
Date.prototype.getYear
and Date.prototype.setYear
Date.prototype.toGMTString
__proto__
Property Names in Object
InitializersAll but the last of these have been whitelisted in Caja's SES-shim for a long time without problem. (The last bullet above is syntax and so not subject to the SES-shim whitelisting mechanism.)
Because an immutable root realm is transitively immutable, we can safely share it between ECMAScript programs that are otherwise fully isolated. This sharing gives them access to shared objects and shared identities, but no ability to communicate with each other or to affect any state outside themselves. We can even share immutable root realms between origins and between threads, since deep immutability at the specification level should make thread safety at the implementation level straightforward.
Today, to self-host builtins by writing them in ECMAScript, one must practice safe meta programming techniques so that these builtins are properly defensive. This technique is difficult to get right, especially if such self hosting is opened to ECMAScript embedders. Instead, these builtins could be defined in a lightweight realm spawned from an immutable root realm, making defensiveness easier to achieve with higher confidence.
By the rules above, a spawned realm's Function.prototype.constructor
will be the parent realm's Function
constructor, i.e., identical to
the spawned realm's Function.__proto__
. In exchange for this odd
topology, we obtain the pleasant property that instanceof
works
transparently between spawned realms by default -- unless overridden
by a user's polyfill to the contrary.
In ES2016, the GeneratorFunction
evaluator is not a named global,
but rather an unnamed intrinsic. Upcoming evaluators are likely to
include AsyncFunction
and AsyncGeneratorFunction
. These are likely
to be specified as unnamed intrinsics as well. For all of these, the
above name-based overriding of spawn
is irrelevant and probably not
needed anyway.
Because code evaluated within an immutable root realm is unable to cause any
affects outside itself it is not given explicit access to, the
evaluators of an immutable root realm should continue to operate even in
environments in which
CSP has forbidden normal evaluators. By
analogy, CSP evaluator suppression does not suppress
JSON.parse
. There are few ways in which evaluating code in
an immutable root realm is more dangerous than JSON data.
Other possible proposals, like
private state and
defensible const
classes,
are likely to aid the defensive programming that is especially
powerful in the context of this proposal. But because the utility of
such defensive programming support is not limited to frozen realms,
they should remain independent proposals.
For each of the upcoming proposed standard APIs that are inherently not immutable and powerless:
they must be absent from an immutable root realm, or have their behavior grossly truncated into something safe. This spec will additionally need to say how they initially appear, if at all, in each individual spawned lightweight realm. In particular, we expect a pattern to emerge for creating a fresh loader instance to be the default loader of a fresh spawned realm. Once some proposed APIs are specced as being provided by import from builtin primordial modules, we will need to explain how they appear in an immutable root realm and/or the realms it spawns.
Should Realm.immutableRoot()
return a new fresh frozen realm each
time or should it always return the same one? Above we leave this
implementation-defined for now to encourage implementations to
experiment and see how efficient each can be made. If all can agree
on one of these options, we should codify that rather than continue
to leave this implementation-defined.
Although not officially a question within the jurisdiction of TC39, we should discuss whether the existing CSP "no script evaluation" settings should exempt an immutable root realm's evaluators, or whether CSP should be extended in order to express this differential prohibition.
Currently, if the value of eval
is anything other than the
original value of eval
, any use of it in the form of a direct-eval
expression will actually have the semantics of an indirect eval,
i.e., a simple function call to the current value of eval
. If
an immutable root realm's builtin evaluators are not strict by default,
then any user customization that replaces a spawned realm's global
evaluators with strict-by-default wrappers will break their use for
direct-eval. Fortunately, this seems to be addressed by the rest of
the old Realms API.
The standard Date
constructor reveals the current time either
Above we propose to censor the current time by having the proto-Date
constructor throw a TypeError
in those cases. Would another error type be
more appropriate? Instead of throwing an Error, should new Date()
produce
an invalid date, equivalent to that produced by new Date(NaN)
? If so,
calling the Date
constructor as a function should produce the corresponding
string "Invalid Date"
. If we go in this direction, conceivably we could
even have Date.now()
return NaN
. The advantage of removing Date.now
instead is to support the feature-testing style practiced by ECMAScript
programmers.
Of course, there is the perpetual bikeshedding of names. We are not attached to the names we present here.
The source for the spec text is located in spec/index.emu and it is written in ecmarkup language.
When modifying the spec text, you should be able to build the HTML version in index.html
by using the following command:
npm install
npm run build
open index.html
Alternative, you can use npm run watch
.
The Compartment API proposed here derives directly from Moddable's earlier Compartment API, in the XS implementation of standalone SES. We thank in particular Patrick Soquet and Peter Hoddlie for repeated sessions of brainstorming and refinement.
Thanks to the regular attendees at the recent SES meetings, especially Bradley Farias, Michael Fig, Saleh Motaal, and Chip Morningstar.
Many thanks to E. Dean Tribble, Kevin Reid, Dave Herman, Michael Ficarra, Tom Van Cutsem, Kris Kowal, Kevin Smith, Terry Hayes, Daniel Ehrenberg, Ojan Vafai, Elliott Sprehn, and Alex Russell. Thanks to the entire Caja team (Jasvir Nagra, Ihab Awad, Mike Stay, Mike Samuel, Felix Lee, Kevin Reid, and Ben Laurie) for building a system in which all the hardest issues have already been worked out.