Riot (formerly known as Vector) is a Matrix web client built using the Matrix React SDK.
Riot is officially supported on the web in modern versions of Chrome, Firefox, and Safari. Other browsers may work, however official support is not provided. For accessing Riot on an Android or iOS device, check out riot-android and riot-ios - riot-web does not support mobile devices.
The easiest way to test Riot is to just use the hosted copy at https://riot.im/app.
The develop
branch is continuously deployed by Jenkins at https://riot.im/develop
for those who like living dangerously.
To host your own copy of Riot, the quickest bet is to use a pre-built released version of Riot:
riot-x.x.x
directory to an appropriate nameconfig.sample.json
to config.json
and edit it
as desired. See below for details.Releases are signed using gpg and the OpenPGP standard, and can be checked against the public key located at https://packages.riot.im/riot-release-key.asc.
Note that Chrome does not allow microphone or webcam access for sites served over http (except localhost), so for working VoIP you will need to serve Riot over https.
echo "deb https://packages.riot.im/debian/ stretch main" | sudo tee -a /etc/apt/sources.list
echo "deb https://packages.riot.im/debian/ stretch main" | sudo tee /etc/apt/sources.list.d/riot.list
curl -s https://packages.riot.im/debian/riot-im-archive-keyring.asc | sudo apt-key add -
sudo apt-key del 0x48E8F4A1
sudo apt update
sudo apt install riot-web
We do not recommend running Riot from the same domain name as your Matrix homeserver. The reason is the risk of XSS (cross-site-scripting) vulnerabilities that could occur if someone caused Riot to load and render malicious user generated content from a Matrix API which then had trusted access to Riot (or other apps) due to sharing the same domain.
We have put some coarse mitigations into place to try to protect against this situation, but it's still not good practice to do it in the first place. See https://github.com/vector-im/riot-web/issues/1977 for more details.
The same applies for end-to-end encrypted content, but since this is decrypted on the client, Riot needs a way to supply the decrypted content from a separate origin to the one Riot is hosted on. This currently done with a 'cross origin renderer' which is a small piece of javascript hosted on a different domain. To avoid all Riot installs needing one of these to be set up, riot.im hosts one on usercontent.riot.im which is used by default. See 'config.json' if you'd like to host your own. https://github.com/vector-im/riot-web/issues/6173 tracks progress on replacing this with something better.
Riot is a modular webapp built with modern ES6 and uses a Node.js build system. Ensure you have the latest LTS version of Node.js installed.
Using yarn
instead of npm
is recommended. Please see the Yarn install
guide if you do not have it already.
node.js
so that your node
is at least v10.x.yarn
if not present already.git clone https://github.com/vector-im/riot-web.git
.cd riot-web
.yarn install
.develop
branch then it is recommended to set up a proper
development environment ("Setting up a dev environment" below) however one can
install the develop versions of the dependencies instead:
scripts/fetch-develop.deps.sh
Whenever you git pull on riot-web
you will also probably need to force an update
to these dependencies - the simplest way is to re-run the script, but you can also
manually update and rebuild them:
cd matrix-js-sdk
git pull
yarn install # re-run to pull in any new dependencies
cd ../matrix-react-sdk
git pull
yarn install
Or just use https://riot.im/develop - the continuous integration release of the develop branch. (Note that we don't reference the develop versions in git directly due to https://github.com/npm/npm/issues/3055.)
config.sample.json
to config.json
and
modifying it (see below for details).yarn dist
to build a tarball to deploy. Untaring this file will give
a version-specific directory containing all the files that need to go on your
web server.Note that yarn dist
is not supported on Windows, so Windows users can run yarn build
,
which will build all the necessary files into the webapp
directory. The version of Riot
will not appear in Settings without using the dist script. You can then mount the
webapp
directory on your webserver to actually serve up the app, which is entirely static content.
You can configure the app by copying config.sample.json
to
config.json
and customising it:
For a good example, see https://riot.im/develop/config.json.
default_server_name
sets the default server name to use for authentication.
This will trigger Riot to ask
https://<server_name>/.well-known/matrix/client
for the homeserver and
identity server URLs to use. This is the recommended approach for setting a
default server. However, it is also possible to use the following to directly
configure each of the URLs:
default_hs_url
sets the default homeserver URL.default_is_url
sets the default identity server URL (this is the server used
for verifying third party identifiers like email addresses). If this is blank,
registering with an email address, adding an email address to your account,
or inviting users via email address will not work. Matrix identity servers are
very simple web services which map third party identifiers (currently only email
addresses) to matrix IDs: see http://matrix.org/docs/spec/identity_service/unstable.html
for more details. Currently the only public matrix identity servers are https://matrix.org
and https://vector.im. In the future, identity servers will be decentralised.default_server_name
and default_hs_url
since it's unclear which should take priority.features
: Lookup of optional features that may be enable
d, disable
d, or exposed to the user
in the labs
section of settings. The available optional experimental features vary from
release to release.brand
: String to pass to your homeserver when configuring email notifications, to let the
homeserver know what email template to use when talking to you.branding
: Configures various branding and logo details, such as:
welcomeBackgroundUrl
: An image to use as a wallpaper outside the app
during authentication flowsauthHeaderLogoUrl
: An logo image that is shown in the header during
authentication flowsauthFooterLinks
: a list of links to show in the authentication page footer:
[{"text": "Link text", "url": "https://link.target"}, {"text": "Other link", ...}]
integrations_ui_url
: URL to the web interface for the integrations server. The integrations
server is not Riot and normally not your homeserver either. The integration server settings
may be left blank to disable integrations.integrations_rest_url
: URL to the REST interface for the integrations server.integrations_widgets_urls
: list of URLs to the REST interface for the widget integrations server.bug_report_endpoint_url
: endpoint to send bug reports to (must be running a
https://github.com/matrix-org/rageshake server). Bug reports are sent when a user clicks
"Send Logs" within the application. Bug reports can be disabled by leaving the
bug_report_endpoint_url
out of your config file.roomDirectory
: config for the public room directory. This section is optional.roomDirectory.servers
: List of other homeservers' directories to include in the drop
down list. Optional.default_theme
: name of theme to use by default (e.g. 'light')update_base_url
(electron app only): HTTPS URL to a web server to download
updates from. This should be the path to the directory containing macos
and win32
(for update packages, not installer packages).cross_origin_renderer_url
: URL to a static HTML page hosting code to help display
encrypted file attachments. This MUST be hosted on a completely separate domain to
anything else since it is used to isolate the privileges of file attachments to this
domain. Default: https://usercontent.riot.im/v1.html
. This needs to contain v1.html from
https://github.com/matrix-org/usercontent/blob/master/v1.htmlpiwik
: Analytics can be disabled by setting piwik: false
or by leaving the piwik config
option out of your config file. If you want to enable analytics, set piwik
to be an object
containing the following properties:
url
: The URL of the Piwik instance to use for collecting analyticswhitelistedHSUrls
: a list of HS URLs to not redact from the analyticswhitelistedISUrls
: a list of IS URLs to not redact from the analyticssiteId
: The Piwik Site ID to use when sending analytics to the Piwik server configured abovewelcomeUserId
: the user ID of a bot to invite whenever users register that can give them a tourembeddedPages
: Configures the pages displayed in portions of Riot that
embed static files, such as:
welcomeUrl
: Initial content shown on the outside of the app when not
logged in. Defaults to welcome.html
supplied with Riot.homeUrl
: Content shown on the inside of the app when a specific room is
not selected. By default, no home page is configured. If one is set, a
button to access it will be shown in the top left menu.Note that index.html
also has an og:image meta tag that is set to an image
hosted on riot.im. This is the image used if links to your copy of Riot
appear in some websites like Facebook, and indeed Riot itself. This has to be
static in the HTML and an absolute URL (and HTTP rather than HTTPS), so it's
not possible for this to be an option in config.json. If you'd like to change
it, you can build Riot as above, but run
RIOT_OG_IMAGE_URL="http://example.com/logo.png" yarn build
.
Alternatively, you can edit the og:image
meta tag in index.html
directly
each time you download a new version of Riot.
Riot can also be run as a desktop app, wrapped in electron. You can download a pre-built version from https://riot.im/desktop.html or, if you prefer, build it yourself. Requires Electron >=1.6.0
To run as a desktop app:
yarn build
instead of yarn dist
(since we don't need the tarball).Install electron and run it:
yarn electron
To build packages, use electron-builder. This is configured to output:
dmg
+ zip
for macOSexe
+ nupkg
for Windowsdeb
for Linux
But this can be customised by editing the build
section of package.json
as per https://github.com/electron-userland/electron-builder/wiki/OptionsSee https://github.com/electron-userland/electron-builder/wiki/Multi-Platform-Build for dependencies required for building packages for various platforms.
The only platform that can build packages for all three platforms is macOS:
brew install wine --without-x11
brew install mono
brew install gnu-tar
yarn install
yarn build:electron
For other packages, use electron-builder manually. For example, to build a package for 64 bit Linux:
node_modules/.bin/build -l --x64
All electron packages go into electron_app/dist/
Many thanks to @aviraldg for the initial work on the electron integration.
Other options for running as a desktop app:
yarn global add nativefier
nativefier https://riot.im/app/
To run multiple instances of the desktop app for different accounts, you can launch the executable with the --profile
argument followed by a unique identifier, e.g riot-web --profile Work
for it to run a separate profile and not interfere with the default one.
Alternatively, a custom location for the profile data can be specified using the --profile-dir
flag followed by the desired path.
To change the config.json for the desktop app, create a config file which will be used to override values in the config which ships in the package:
%APPDATA%\$NAME\config.json
on Windows$XDG_CONFIG_HOME\$NAME\config.json
or ~/.config/$NAME/config.json
on Linux~Library/Application Support/$NAME/config.json
on macOSIn the paths above, $NAME
is typically Riot
, unless you use --profile $PROFILE
in which case it becomes Riot-$PROFILE
.
Some features of Riot may be enabled by flags in the Labs
section of the settings.
Some of these features are described in labs.md.
Before attempting to develop on Riot you must read the developer guide
for matrix-react-sdk
, which
also defines the design, architecture and style for Riot too.
You should also familiarise yourself with the "Here be Dragons" guide to the tame & not-so-tame dragons (gotchas) which exist in the codebase.
The idea of Riot is to be a relatively lightweight "skin" of customisations on
top of the underlying matrix-react-sdk
. matrix-react-sdk
provides both the
higher and lower level React components useful for building Matrix communication
apps using React.
After creating a new component you must run yarn reskindex
to regenerate
the component-index.js
for the app (used in future for skinning).
Please note that Riot is intended to run correctly without access to the public internet. So please don't depend on resources (JS libs, CSS, images, fonts) hosted by external CDNs or servers but instead please package all dependencies into Riot itself.
Much of the functionality in Riot is actually in the matrix-react-sdk
and
matrix-js-sdk
modules. It is possible to set these up in a way that makes it
easy to track the develop
branches in git and to make local changes without
having to manually rebuild each time.
First clone and build matrix-js-sdk
:
git clone https://github.com/matrix-org/matrix-js-sdk.git
pushd matrix-js-sdk
git checkout develop
yarn link
yarn install
popd
Then similarly with matrix-react-sdk
:
git clone https://github.com/matrix-org/matrix-react-sdk.git
pushd matrix-react-sdk
git checkout develop
yarn link
yarn link matrix-js-sdk
yarn install
popd
Finally, build and start Riot itself:
git clone https://github.com/vector-im/riot-web.git
cd riot-web
git checkout develop
yarn link matrix-js-sdk
yarn link matrix-react-sdk
yarn install
yarn start
Wait a few seconds for the initial build to finish; you should see something like:
Hash: b0af76309dd56d7275c8
Version: webpack 1.12.14
Time: 14533ms
Asset Size Chunks Chunk Names
bundle.js 4.2 MB 0 [emitted] main
bundle.css 91.5 kB 0 [emitted] main
bundle.js.map 5.29 MB 0 [emitted] main
bundle.css.map 116 kB 0 [emitted] main
+ 1013 hidden modules
Remember, the command will not terminate since it runs the web server and rebuilds source files when they change. This development server also disables caching, so do NOT use it in production.
Open http://127.0.0.1:8080/ in your browser to see your newly built Riot.
When you make changes to matrix-react-sdk
or matrix-js-sdk
they should be
automatically picked up by webpack and built.
If you add or remove any components from the Riot skin, you will need to rebuild
the skin's index by running, yarn reskindex
.
If any of these steps error with, file table overflow
, you are probably on a mac
which has a very low limit on max open files. Run ulimit -Sn 1024
and try again.
You'll need to do this in each new terminal you open before building Riot.
There are a number of application-level tests in the tests
directory; these
are designed to run in a browser instance under the control of
karma. To run them:
matrix-js-sdk
and matrix-react-sdk
installed and
built, as aboveyarn test
The above will run the tests under Chrome in a headless
mode.
You can also tell karma to run the tests in a loop (every time the source
changes), in an instance of Chrome on your desktop, with yarn test-multi
. This also gives you the option of running the tests in 'debug'
mode, which is useful for stepping through the tests in the developer tools.
To add a new translation, head to the translating doc.
For a developer guide, see the translating dev doc.
Issues will be triaged by the core team using the below set of tags.
Tags are meant to be used in combination - e.g.:
priority: compulsory
bug or feature: compulsory
bug severity: compulsory, if bug
types
additional categories (self-explanatory):
community engagement