The switch pipes are not working as intended. They require a redstone signal (lever in this example) to repeatedly be flipped back and forth before it will actually connect and disconnect. Test case is as followed.
Disconnecting the pipes
Step 1:
Placing a quartz pipe on either side of a switch pipe with a lever in front.
Step 2:
Flipped switch. Texture on switch pipe changes. Error is that pipe does NOT disconnect
Step 3:
Flipping the switch again causes the texture to change, but now the pipes seem to be disconnected yet still have a texture glitch on them.
Step 4:
Flipping switch once more shows the pipes PROPERLY disconnected and with expected functionality.
Note: It took 3 "flips" for it to properly disconnect
Connecting the pipes
Step 1:
Flipping the lever causes texture change, but nothing else.
Step 2:
Flipping lever again seems to cause the switch pipe to attempt to connect with nearby pipes, but no successful connection is made.
Step 3:
Flipping lever will cause the switch pipe to properly connect to it's surrounding pipes.
Note: It took 3 switch flips to get them to connect properly from the "disconnected" state.
Other remarks
This same bug is for fluid pipes as well.
It always take 3 "flips" for it to work, regardless of how many pipes is surrounding the switch pipe.
It doesn't matter what pipes are connected. (Stone vs cobblestone vs quartz...etc)
There's also a spew of bugs with this when I attempted to use redstone dust with lever where the switch pipe will rapidly switch state, but return to the "connected" state regardless of the redstone input being "on."
The switch pipes are not working as intended. They require a redstone signal (lever in this example) to repeatedly be flipped back and forth before it will actually connect and disconnect. Test case is as followed.
Disconnecting the pipes
Step 1:
Placing a quartz pipe on either side of a switch pipe with a lever in front.
Step 2:
Flipped switch. Texture on switch pipe changes. Error is that pipe does NOT disconnect
Step 3:
Flipping the switch again causes the texture to change, but now the pipes seem to be disconnected yet still have a texture glitch on them.
Step 4:
Flipping switch once more shows the pipes PROPERLY disconnected and with expected functionality.
Note: It took 3 "flips" for it to properly disconnect
Connecting the pipes
Step 1:
Flipping the lever causes texture change, but nothing else.
Step 2:
Flipping lever again seems to cause the switch pipe to attempt to connect with nearby pipes, but no successful connection is made.
Step 3:
Flipping lever will cause the switch pipe to properly connect to it's surrounding pipes.
Note: It took 3 switch flips to get them to connect properly from the "disconnected" state.
Other remarks
This same bug is for fluid pipes as well.
It always take 3 "flips" for it to work, regardless of how many pipes is surrounding the switch pipe.
It doesn't matter what pipes are connected. (Stone vs cobblestone vs quartz...etc)
There's also a spew of bugs with this when I attempted to use redstone dust with lever where the switch pipe will rapidly switch state, but return to the "connected" state regardless of the redstone input being "on."