A clone of the 2D top-to-bottom scroller "1942".
From a terminal:
make
./194x
At the menu screen:
When playing:
Make sure you using the clang on OS X, not some random GCC version which you installed in /usr/local. Otherwise you might get errors about a lack of support for -fpascal-strings
and the inability of GCC to find an Objective-C compiler.
Docs on my machine are at file:///Users/tomcopeland/src/SDL2-2.0.1/Xcode/XcodeDocSet/html/index.html. I generated them with cd /Users/tomcopeland/src/SDL2-2.0.1/Xcode/XcodeDocSet && doxygen
.
Some not-so-helpful STL docs are at file:///usr/local/gcc-4.9/include/c++/4.9.0/bits/html/index.html; I generated them with cd /usr/local/gcc-4.9/include/c++/4.9.0/bits/ && doxygen -g && doxygen
.
To add new sounds, record them in audacity and export as type: WAV (Microsoft) signed 16 bit PCM
http://www.sdltutorials.com/sdl-tutorial-basics http://wiki.libsdl.org/moin.fcg/SDL1.2Tutorials http://wiki.libsdl.org/moin.fcg/Tutorials http://lazyfoo.net/SDL_tutorials/lesson01/index2.php http://www.siteduzero.com/forum/sujet/sdl-conflicting-types-for-a-function-53095 http://wiki.libsdl.org/SDL_Keycode http://cs.brown.edu/~jak/proglang/cpp/stltut/tut.html
Art:
http://www.widgetworx.com/widgetworx/portfolio/spritelib.html http://opengameart.org/art-search?keys=ww2
Demo:
http://www.dailymotion.com/video/xyr530_1942-arcade-demo_videogames