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tdauth
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tenet
Tenet-style prototype map for Warcraft III: Reforged
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Move code into triggers
#60
tdauth
opened
2 years ago
0
Picking up an item reverse and dropping it again still changes the position of the item!
#59
tdauth
opened
3 years ago
0
Remove units from selection when inverting time which are not inverted etc.
#58
tdauth
opened
3 years ago
0
Safes are vulnerable after time inversion although they are invulnerable from start
#57
tdauth
opened
3 years ago
0
Crash when the cargo heli was shot down by white soldiers from Sator and transported a hero and another unit
#56
tdauth
opened
3 years ago
0
Make it playable and upload a first version on Hive and the Reforged map database
#55
tdauth
opened
3 years ago
0
Use more custom models
#54
tdauth
opened
3 years ago
0
Invert chat message with the new native BlzDisplayChatMessage
#53
tdauth
opened
3 years ago
0
Fix inverting upgrades by using BlzDecPlayerTechResearched
#52
tdauth
opened
3 years ago
0
Add missing stuff and test it in a small map to avoid the change event limit bug or fix the bug before
#51
tdauth
opened
3 years ago
0
Support inversion of hero XP
#50
tdauth
opened
3 years ago
0
Add basic AI for Tenet and Sator
#49
tdauth
opened
3 years ago
0
Some bugs seem to be related to the low instance limit of structs TimeFrame and ChangeEvent
#48
tdauth
opened
3 years ago
1
Basic frame UI
#47
tdauth
opened
3 years ago
1
Fix inverting death of land mines, vehicles and buildings
#46
tdauth
opened
3 years ago
0
Improve debugging single objects
#45
tdauth
opened
3 years ago
0
Fix clock spell and Time.toTimeDelayed
#44
tdauth
opened
3 years ago
0
Add Gold Transports player
#43
tdauth
opened
3 years ago
0
Add function DurationToTime
#42
tdauth
closed
3 years ago
1
Improve performance by decreasing periodic interval
#41
tdauth
closed
3 years ago
1
Fix ChangeEventUnitLoaded.restore
#40
tdauth
opened
3 years ago
2
Fix conquering the turnstile machine by unloading all units
#39
tdauth
opened
3 years ago
1
Fix TimeFrameImpl.flush
#38
tdauth
closed
3 years ago
0
Add hero glows to heroes
#37
tdauth
closed
3 years ago
2
Performance: Drop stored changes before the maximum inversion time
#36
tdauth
opened
3 years ago
0
Fix restoring stand animations for certain unit types
#35
tdauth
opened
3 years ago
0
Improve the loading screen
#34
tdauth
opened
3 years ago
0
Smoothen the animations of the both entry models and invert them on conquering the turnstile machine
#33
tdauth
opened
3 years ago
0
Fix the bug that units get the owner neutral passive when leaving the red entry
#32
tdauth
opened
3 years ago
0
Fix texture issue with Turnstile machine models
#31
tdauth
opened
3 years ago
0
Create custom models
#30
tdauth
opened
3 years ago
0
Restore orders when stopping restoring the past
#29
tdauth
opened
3 years ago
1
Add Future player
#28
tdauth
opened
3 years ago
0
Add upgrades
#27
tdauth
opened
3 years ago
0
Make map more playable
#26
tdauth
opened
3 years ago
2
Add hero abilities with inversion
#25
tdauth
opened
3 years ago
1
Fix hiding units too early
#24
tdauth
closed
3 years ago
1
Support inversion of unit stats and player resources
#23
tdauth
opened
3 years ago
0
Check if hidden units cost supply
#22
tdauth
opened
3 years ago
0
Update README
#21
tdauth
opened
3 years ago
1
Improve predefined path of inverted units
#20
tdauth
opened
3 years ago
1
Add models
#19
tdauth
opened
3 years ago
0
Add Turnstile machine models
#18
tdauth
opened
3 years ago
1
CopyUnit/CopyItem
#17
tdauth
opened
3 years ago
0
Add landmines
#16
tdauth
opened
3 years ago
1
4 vs 4
#15
tdauth
closed
3 years ago
2
Form the map as Stalsk 12
#14
tdauth
opened
3 years ago
2
Add a Humvee
#13
tdauth
closed
3 years ago
1
Replace Hydralisks by Russian mercenaries/Sators troops
#12
tdauth
closed
3 years ago
1
Support inversion of footprints
#11
tdauth
opened
3 years ago
0
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