ninjanode: A node.js implementation of the ninjaships.js library I spent a couple days on and made into a complete HTML5 multiplayer game! Like the ninjaships library before it, I've carried on the tradition of doing nothing in canvas.. everything is an regular old HTML element, dripping with diabolical CSS! Yes, it's crazy... my kinda crazy.
Designed for Mozilla Firefox 12+ (mobile or otherwise), and works great in WebKit (Chromium/Chrome, Safari/iOS). Though I tried it once in IE9, and nearly died.
Just visit the site, and you're in! Enter a nick name, select your ship, and you'll be off and firing at all your friends in the vacuum of virtual HTML space.
Check out the official live demo @ http://ninjanode.tn42.com (uptime not guaranteed, actually, you're lucky to find it running at all)
Well, you knew there had to be strings, didn't you...
/users
& /users/count
npm install
within the repo root, and this should install socket.io, express and sanitizer dependencies.node ninjaserver.js 4242
, where 4242
is the port you wish to host from. If left out, will default to 4242
.This is a multi-player game, no AI just yet. Get some willing friends/co-workers/neighbors/internetizens and tell them to go to the server URL. Use the ↑ up & ↓ down arrow keys to thrust in a direction, set by the ← left and → right arrow keys. Space bar fires primary weapon, and 'm' fires secondary weapon, a space "mine".
Take care in selecting your ship! Some are fast and slow to turn, some accelerate quickly, with a low top speed, some fire quickly, but have lower maximum shield power. All stats are given next to each ship on the selections screen, so choose wisely, and mix it up. Want a new ship? press F5
to refresh the page and try with a different ship.
Thanks to my girl "Super-Awesome" Sylvia for helping with the ideas, and the second set of three ships originally created our Squishy Space Race DML 2012 demo, not to mention countless play-testing sessions!
Credit to Everaldo Coelho for the fanciest of the Ship graphics.