technocranes / technocrane-unreal

Technocrane Tracker Plugin for Unreal Engine
MIT License
22 stars 6 forks source link
technocrane tracker ue4-plugin unrealengine

Technocrane Unreal Engine Plugin

Technocrane Tracker Plugin on an official marketplace

Introduction Video

Technocrane Trimmer

Technocrane trimmer is a service that converts raw stream information (*.cgi) into fbx files. Its main feature is the ability to export a defined range of time to fbx. This allows for the splitting of large daily streams into smaller fbx files, which can be imported into DCC applications like Maya, MotionBuilder, and Unreal Engine for further processing. The service can be particularly helpful for importing camera animations longer than 2 minutes into Unreal Engine, which can be a challenge without splitting the animation into smaller parts.

Technocrane Trimmer

Introduction Video To Technocrane Trimmer

Import fbx into Sequencer

The UE Plugin has a special camera actor - TechnocraneCamera, derived from cinematic camera. The main feature is in its camera component which contains variables of zoom, iris, focus, track position, time code in order to be seamlessly imported from a trimmer fbx into UE Sequencer clip.

How to Install Manually

Create a "Plugins" directory in the project root (near the "Content" directory) and create there sub-folder "TechnocranePlugin". Put the repository folders into the "TechnocranePlugin" folder. (e.g. "/MyProject/Plugins/TechnocranePlugin")

If you don't have development environment to compile the plugin, you can download precompiled binaries from a release section of the repository.

In Unreal Editor first of all you should activate Live Link plugin if you don't have that done yet. [Step1]()

When you are opening project for a first time, you have to go to Settings->Plugins, find there Technocrane Plugin and Enable it. [TechnocranePlugin]()

Next step will be to open a live link hub [Step2]()

In the Live Link window you should add a new source. Should it be a network connection or connection by using a serial port? You should specify some connection settings there. The values are based on default settings for Technocrane plugin. [Setup3]()

Then Source has been added and you see Camera subject with green status of receving data, then you can connect that to any cinematic camera in the scene. Add Live Link Component Controller to a cinematic camera. [Step4]()

Default settings and camera frames rate are presented in project settings under technocrane tracker group [Settings]()

Live Link Frame Meta Data and Properties

Every Frame Data constains additional meta data

Every Frame Data contains property values

[FrameDataPrint]()

Video Tutorial

plugin_introduction

Contact

Please post issues and feature requests to this github repository issues section