ruby wrappers for the BrickPi Lego Mindstorms C library
You need to have a few things to use this:
Note: This gem will currently only install on a Raspberry Pi set up with BrickPi software. It relies on the WiringPi.h
C program to function and compile.
You'll first need Ruby installed on your Raspberry Pi. If you need help, this Stack Overflow answer may be of service: http://raspberrypi.stackexchange.com/questions/1010/can-i-install-the-ruby-version-manager
Add this line to your application's Gemfile:
gem 'brick-pi'
And then execute:
$ bundle
Or install it yourself as:
$ gem install brick-pi
Currently, you only get a set of primitives to run motors. Expect a more robust library supporting various configurations (e.g. 2-tracked vehicle) later on.
The Bot object starts and stops the robot. It contains 4 Motor objects, mapped to port A-D on your BrickPi.
Here's a quick & dirty script to spin a motor:
require 'brick_pi'
# Create a bot with a motor on port A
class HelloBot < BrickPi::Bot
motor :port_A
# Declare a property to adjust speed at any time
property :motor_speed do |value|
# This `motor :port_A` to `@motor_A` mapping is yucky, sorry bout that
@motor_A.spin value
end
end
# Get this party started
bot = HelloBot.new
bot.motor_speed = 80
bot.start
sleep 2
bot.motor_speed - -80
sleep 2
bot.stop
Once your bot is started, you can change the speed or direction of the motors at any time.
Here's a custom bot class and quick script to let you drive a 2-tracked vehicle with an iCade 8-Bitty (which is basically a bluetooth keyboard that looks like an NES controller).
It requires the Highline gem, so on the BrickPi you'll need to run gem install highline
.
require "brick_pi"
require "highline/system_extensions"
include HighLine::SystemExtensions
HighLine::SystemExtensions.raw_no_echo_mode
# Create a bot with two motors
class DemoBot < BrickPi::Bot
attr_accessor :speed
motor :port_A
motor :port_B
ultrasonic_sensor :port_3
# A property is always settable and gettable, even while things are running.
property :forward_speed do |value|
@motor_A.spin value
@motor_B.spin value
end
# Properties are applied in order. Since it comes second, this trumps forward_speed.
property :rotation_speed do |value|
@motor_A.spin -1 * value
@motor_B.spin value
end
def turn_left
self.rotation_speed = -1 * speed
end
def turn_right
self.rotation_speed = speed
end
def move_forward
# Since rotation speed trumps forward speed, you need to EXTERMINATE it.
self.rotation_speed = nil
self.forward_speed = speed
end
def move_backward
self.rotation_speed = nil
self.forward_speed = -1 * speed
end
def increase_speed
if speed >=0 && speed <= 80
self.speed += 20
end
end
def decrease_speed
if speed > 20 && speed <= 100
self.speed -= 20
end
end
def stop_motors
self.rotation_speed = nil
self.forward_speed = 0
end
end
@bot = DemoBot.new
@bot.start
@bot.speed = 60
puts "bot ready!"
loop do
unless @bot.sensor_3.distance == 0
print "SENSOR DISTANCE: "
puts @bot.sensor_3.distance
end
char = HighLine::SystemExtensions.get_character
case char.chr
when 'w'
@bot.move_forward
when 'd'
@bot.turn_left
when 'a'
@bot.turn_right
when 'x'
@bot.move_backward
when 'o'
@bot.increase_speed
when 'l'
@bot.decrease_speed
when 'e', 'c', 'z', 'q'
@bot.stop_motors
end
end
You can read values from sensors by doing something like this:
class SensorBot = BrickPi::Bot
touch_sensor :port_1
end
bot = DemoBot.new
bot.sensor_1.read
See the scripts in the examples
directory for more details.
git checkout -b my-new-feature
)git commit -am 'Add some feature'
)git push origin my-new-feature
)I use HuBoard to manage GitHub issues. It's pretty awesome, check it out here: