Open jfa257 opened 5 years ago
Hi
This is a bit of a complicated topic for different hardware configurations size of a texture can have a big impact or none at all. Its a bit hard to define a "good performance" threshold.
What i can do i implement texture resizing tools inside of the editor to allow easier resize of texture without the need to resize them extenally and reimport them.
Would that be helpfull?
Thanks a lot!
Yes!
On Sun, Mar 10, 2019, 6:43 AM Tentone notifications@github.com wrote:
Hi
This is a bit of a complicated topic for different hardware configurations size of a texture can have a big impact or none at all. Its a bit hard to define a "good performance" threshold.
What i can do i implement texture resizing tools inside of the editor to allow easier resize of texture without the need to resize them extenally and reimport them.
Would that be helpfull?
Thanks a lot!
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Hi,
Turns out I'm working in nunustudio, and I'm having an issue: If I create a low res texture, or a very high one, I have to delete the resource and reimport with a different size, which is a slow and tedious procedure. I propose, that you may create an editor option to enforce either auto resolution if a texture goes beyond certain value, let's say 2048x2048, or a general memory budget counter, showing a warning message if you go above on memory (this would be calculated taking all the imported assets so far) so the user knows exactly when in the construction process, a very heavy resource is being added, and can address the issue doing the manual downsizing, and not having to wait to see the app low performance so then, try to find what is the resource(s) causing this.
So, any option similar to these ideas would be highly appreciated! :) Thanks for your efforts in advance.