Open j2l opened 3 years ago
Hello
Texture base on height should be easy to achieve using a custom shader of course it is not the target of the platform.
This could be implemented in a shader graph functionality.
I will add this to the list. Thanks a lot for the suggestion.
Reading https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069 and http://stemkoski.github.io/Three.js/Shader-Heightmap-Textures.html, I wonder if splatting would easily be added to nunuStudio.
I see you implemented Three.LOD() for meshes but I can't find an example.
So yeah, as you guess, I'd like to make a nice terrain :) I'm a student in Cinema and Digital Arts and my next 4 months will be around this project!
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