tentone / nunuStudio

Web powered cross-platform 3D, WebXR game engine.
https://nunustudio.org
MIT License
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Only when you have time :) Texture splatting #480

Open j2l opened 3 years ago

j2l commented 3 years ago

Reading https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069 and http://stemkoski.github.io/Three.js/Shader-Heightmap-Textures.html, I wonder if splatting would easily be added to nunuStudio.

I see you implemented Three.LOD() for meshes but I can't find an example.

So yeah, as you guess, I'd like to make a nice terrain :) I'm a student in Cinema and Digital Arts and my next 4 months will be around this project!

Platform
tentone commented 3 years ago

Hello

Texture base on height should be easy to achieve using a custom shader of course it is not the target of the platform.

This could be implemented in a shader graph functionality.

I will add this to the list. Thanks a lot for the suggestion.