tentone / nunuStudio

Web powered cross-platform 3D, WebXR game engine.
https://nunustudio.org
MIT License
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3D model imported with bones: error on run #517

Open quadro-chave opened 2 years ago

quadro-chave commented 2 years ago

Issue title

3D model imported with bones error on run

Description

I try import 3D model from blender. Exported with glb and collada. At nunustudio viewport that's ok, the bones can be controled. But when I click on "run" button, this message appears: "Error while rendering program TypeError: Cannot read properties of null (reading frame)" This problem don't occur when I and desconect the bones to the mesh in Blender and exported the mesh. I'm not understanding what could be this null. link to the project

Version
Platform
difool95 commented 2 years ago

Hello, did you figure out any solution ?

MaxTechCodes commented 2 years ago

Request priority to resolve this issue. Running glb files with animation is very essential.

yaakovyitzchak commented 2 years ago

BH

I have the same issue, testing with the web version

it should be noted that using the current published web version I get this error, but using the latest releat with a local HTTP server [on chromebook for me] of web version, when I click "run", the console logs as if it started, but doesn't show the run screen. When I try to move the run panel to another part of the screen, I see that its just gray, But there is no error.

Also with latest web release, it doesnt load a standard GLB even with no bones and no animation, same issue,when clicking "run" just a gray screen

Also when I import a GLB with bones and animation, the animation doesn't show up at all in the animations tab [web version, tested]

MaxTechCodes commented 2 years ago

Could anyone solve this issue. Pl let me know the method.

caplayz commented 9 months ago

for me it lets me animate but when I press play, it alerts an error and doesn't let the project run. the error is something like "Can not get properties of frame: reading null".