Right now when I click and drag to orbit around the viewport, if I drag to the right, the whole scene goes clockwise.
In Blender/3DS Max/Godot/Unity/Unreal it is the other way around.
Can this behavior be changed so that it behave normally ?
I tried going to settings->Invert Vertical
I have no idea what it does, I was hoping it will make it orbit correctly, but it doesn't.
Right now when I click and drag to orbit around the viewport, if I drag to the right, the whole scene goes clockwise. In Blender/3DS Max/Godot/Unity/Unreal it is the other way around.
Can this behavior be changed so that it behave normally ? I tried going to settings->Invert Vertical I have no idea what it does, I was hoping it will make it orbit correctly, but it doesn't.