Currently when you click and drag on the viewport, it orbits, but it orbit in a way that is unconventional to Blender, Lightwave and 3DS Max's.
Same with when you drag up and down, its orbit is inversed.
Is there an option, a checkbox to reverse it to make it match the major 3D modeling programs? Thanks.
And also, how do you switch camera?
camera1 = scene.getObjectByName("camera121");
if (Keyboard.keyPressed(Keyboard.LEFT))
{
console.log("Left");
//scene.setCamera(camera1);
//scene.changeCamera(camera1);
//scene.camera = camera1;
??
}
And also, once you put a Cube Camera on the editor's scene, the editor's orbit control will completely stop working.
Currently when you click and drag on the viewport, it orbits, but it orbit in a way that is unconventional to Blender, Lightwave and 3DS Max's. Same with when you drag up and down, its orbit is inversed.
Is there an option, a checkbox to reverse it to make it match the major 3D modeling programs? Thanks.
And also, how do you switch camera? camera1 = scene.getObjectByName("camera121"); if (Keyboard.keyPressed(Keyboard.LEFT)) { console.log("Left"); //scene.setCamera(camera1); //scene.changeCamera(camera1); //scene.camera = camera1; ?? }
And also, once you put a Cube Camera on the editor's scene, the editor's orbit control will completely stop working.